Piratecat said:Oh, better yet for my game: any reason I couldn't use these same stats and substitute a different type of vermin? See, one of the PCs in my game is afraid of insects. . .
"The fist-sized spiders, with a glowing twisty symetric pattern on the top of their their abdomens, all turn towards you. A web of power crackles between them, and suddenly..." Identifying that the twisty abdomen pattern is a glowing brain requires a DC 15 Heal check, or a Necromancer.BOZ said:cranium rats really ought to be (Extraplanar).
Piratecat said:If I'm reading this right, a hyper swarm reduced to 0 hp becomes two greater swarms... but two greater swarms can combine into a hyper swarm. They're unbeatable.
Most likely yes. As a general rule, swarm damage does not increase past 5d6 for 20 HD, but a swarm could have a special ability that allows it to deal more damage (such as the Umbral Splinter swarm I posted using my Ashardalon account).HellHound said:PS: is it intentional that the swarm damage doesn't go up from Hyper to Ultra?
HellHound said:You have Hyper and Greater having the same number of Psionic Power Points, btw.
PS: is it intentional that the swarm damage doesn't go up from Hyper to Ultra?

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.