Nifft
Penguin Herder
Staffan said:If I were using "different psionics", I'd have some things that targeted the underlying power type (e.g. spell resistance not helping against psionics, and power resistance not helping against magic), and some things that target the effect itself (e.g. fire resistance working equally well regardless of whether you're hit with a fireball or a whitefire). AFAIK, that was the way it was supposed to work in 2e too - I think they used detect invisibility as one example, and knock vs. a telekinetically held door as another.
Exactly!
Knock is a counter to Psionic Lock, while Dispel Magic is not. Likewise, Psionic Knock is a counter to Arcane Lock, while Negate Psionics is not. Spell Resistance does not work against Psionics, Power Resistance does not work against spells, but many high-CR critters have both.
Deflection bonuses work against all rays, regardless of the origin ("basic building block") of the deflection bonus, and so forth.
I haven't decided how to handle Remove Curse / Break Enchantment and the like. Aura Alteration is pretty obvious -- any Compulsion effect can be removed. I just gotta work out the magical side.
-- N