[XRP] Just what is in A Magical Society: Beast Builder anyway?

Well, I'm glad you asked! I was just dying to tell someone...

---------------------------------------------------------------------------------

A Magical Society: Beast Builder

Chapter One: Monster Concepts and Functions— Monster concepts and functions drive what a monster is and even more importantly, what it does. This chapter discusses common concepts such as creature hierarchies (juvenile, adult, elder etc.), additive abilities (like the vrock’s dance of ruin), mythological inspiration and other monster building aspects.

It gives advice on creating a good concept based upon the function of a creature. Every monster has a concept and a type (such as giant, vermin, etc.), but more than that every monster has a function; the part of the monster that answers the question “What does it do?” I outline the 20 most common functions such as grappler, caster, disabler, energy attacker and PC killer, and how such functions play out in the game. Under each function, you’ll also find a list of the creatures from the SRD as well as creatures from Monster Geographica: Underground that possess that function.

Chapter Two: Monsters and their Environment— Every monster has a place in your world and every place has its monsters. This chapter is simply stuffed with useful information about environment, ecology, biology, and behavior that will help you completely customize every creature to suit your needs. We all know that statistics alone don’t make a great monster. The best monsters are ones with a rich place within your world and this chapter will help you give your new creation a fitting background.

Chapter Three: Monster Statistics— Although a great background is a must for a great monster, statistical accuracy is just as important. This 19 page chapter discusses every bit of the monster stat block and gives you the information you need to insure your great fluff isn’t let down by poor crunch.

Chapter Four: Type and Subtype— Continuing the statistical break-down of creatures, type and subtype is analyzed in chapter four. I give advice about determining subtype (just what is an aberration anyway?) as well as breakdown on ability scores based upon the SRD monsters. You’ll find that although the rules say one thing, the execution often shows another when it comes to ability scores.

Chapter Five: Templates— Worthy of their own chapter, templates are great additions to any GMs bag of tricks. This chapter gives you information on the main 14 template (such as archetypal, greater, half, and planar-aligned) themes as well as seven main ways of acquiring a template. It finishes with a template-only version of chapters four and seven, giving you all existing information so you’ll have more options when designing your own templates.

Chapter Six: Bits and Pieces— Bits and pieces is a short chapter filled with campaign oriented monster parts. In a magical world filled with hostile monsters, holistic magic plays its role and the remains of fallen foes can often be used against those who lived. This chapter helps think of monsters from yet another perspective.

Chapter Seven: Special Attacks, Special Qualities, and Conditions— This huge chapter provides you with 600 special abilities taken from all the creatures in the SRD and all the creatures in Monster Geographica: Underground. Each of these abilities has been broken down to component parts to demonstrate useful guidelines when using them with any CR creature. For example the balor’s death throes SA/SQ is now tied to a creature’s HD, instead of being a straight 100 points of damage. Every SA/SQ has its source monsters (the monsters that possess that ability) listed as well. Once you jump into this chapter there’s no turning back; there’s simply so many cool things you could do when making your monsters you may not want to move onto the next chapter.

Appendix I: D20 Mechanic Table— A single table showing the d20 mechanic. You’ll be surprised how useful this is when deciding monster hit percentages and saving throw percentages. It’s much easier than just doing it in your head.

Appendix II: Editing Checklist— Every monster should face the checklist! A short outline-format editing checklist that covers the most common dangers/errors of d20 monster creation.

Appendix III: CR Estimator— For those of you who like to tinker before playtesting, a CR estimator is provided in appendix III. This great utility will help you focus on CR and continue to advance as a great creature creator.

Appendix IV: Random(ish) Monster Generator— And last but not least, a random(ish) monster generator is provided for when inspiration has simply gone dry. Don’t expect the most sensible results, but anything can happen! This is particularly useful if you want to make creatures for the hordes of chaos.

------------------------------------------------------------------------------------

Don't forget to look at our other Beast Builder threads....
Cover Art
Internal Art Teaser

And don't forget to check out the freebie from Beast Builder - A Magical Society: Guide to Monster Statistics for some great stand-alone material from the larger work. It's all of Chapter Three!

We've just started on the layout...

joe b.
 
Last edited:

log in or register to remove this ad

Sounds cool! Any chance of attempting a LA estimator as well? The guidelines in Savage Species are so far off it's not even funny. And some of the online LA estimators have never been updated to 3.5...
 



Conaill said:
Sounds cool! Any chance of attempting a LA estimator as well? The guidelines in Savage Species are so far off it's not even funny. And some of the online LA estimators have never been updated to 3.5...

Right now we don't have an LA estimator. I imagine that would be even harder to do since LA is more dependent upon play style than even CR is (and that's saying a lot). :)

annadobrit said:
When will it be available for purchase as a pdf? Any guess as to the total page count?

(Wishes it was available now for purchse. :) )

We've started the lay out process so we're expecting a late, late March or early April PDF release. The book will be out at GenCon.

Right now its looking to be 256 pages, but it may be a bit shorter or longer, we'll have to see. [Edit: See post #15. We're having to cut back to 224 pages, but the book will only cost $35 instead of the $40 the 256 pager would have cost.]

joe b
 
Last edited:





afstanton said:
Oh, come on, what else are ya gonna spend it on? Food? Drink? Housing? What kind of gamer are you, anyway?

:)

Food for gamers is very important, particularly of the snack variety. So setting funds aside for that is vital. :D
 

Remove ads

Top