(YaEg)REBOOT! Recruiting more players!!!!!!

Ok guys, I'm keen and ready to go, bar a few minor issues.

If someone can send me info about the dragonmarks and general attitudes/info for House Orien and House Denither (sp?). Onfo and requirements for least and lesser marks would be good.

I've got my human ranger/monk ready to rock, I just need to fix up his dragon mark etc.

I can't seem to PM or e-mail other people here, so if you could e-mail me at creetbee@yahoo.com I'd be most appreciative.

oh and go the board riding halfling!!!!
 

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Some base models for the halfling hover disk!

Hover Disk, Limited: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 100 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless. The disk may be used three times per day.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 2,155 gp.

Hover Disk: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 100 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 3,600 gp.

Hover Disk, Improved Limited: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 300 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless. The disk may be used three times per day.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 6,467 gp.

Hover Disk, Improved: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 300 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 10,800 gp.
 
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Sidekick said:
Ok guys, I'm keen and ready to go, bar a few minor issues.

If someone can send me info about the dragonmarks and general attitudes/info for House Orien and House Denither (sp?). Onfo and requirements for least and lesser marks would be good.

I've got my human ranger/monk ready to rock, I just need to fix up his dragon mark etc.

I can't seem to PM or e-mail other people here, so if you could e-mail me at creetbee@yahoo.com I'd be most appreciative.

oh and go the board riding halfling!!!!

A quickie...

Deneith: Proud, militaristic; made up of Defenders Guild (bodyguards), Blademarks Guild (mercenaries), and Sentinel Marshals (international police)

Orien: Constantly on the move; made up of Couriers Guild (package/message/passenger delivery) and Transportation Guild (rail and caravan operators)

Least Dragonmark
Pre-req: appropriate race and house
Orien: exp. retreat 1/day or mount 1/day or dimension leap 1 day; +2 Survival
Deneith: mage armor 1/day or prot. from arrows 1/day or shield of faith 1/day or shield other 1/day; +2 Sense Motive

Lesser Dragonmark
Pre-req: appropriate race and house; Least Dragonmark; 9 ranks in any 2 skills
Orien: dim. door 1/day or phantom steed 1/day
Deneith: Prot. from Energy 1/day of lesser globe of inv. 1/day
 

erian_7 said:
Hover Disk, Limited: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 100 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless. The disk may be used three times per day.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 2,155 gp.

Hover Disk: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 100 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 3,600 gp.

Hover Disk, Improved Limited: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 300 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless. The disk may be used three times per day.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 6,467 gp.

Hover Disk, Improved: This slightly concave, circular wooden disk is 3 feet in diameter and 1 inch deep at its center. On command, the disk floats approximately 6 inches above the ground at all times and remains level. It can hold 300 pounds of weight. (If used to transport a liquid, its capacity is 2 gallons.) It floats along horizontally and may be propelled at a rate of no more than your normal speed each round. If not otherwise directed, it remains motionless.
Faint evocation; CL 1st; Craft Wondrous Item, floating disk; Price 10,800 gp.

Umm... these are not really what I'm looking for.
 

'skateboards' look fine---I'll be out of internet acess the rest of today & most (if not all) tomorrow (my mother is having an operation in the mornin)

erian, through the professor, u will have some access to laboratory space (as well as some possible stuff that is all your own)----everyone will have a character specific item, so feel free to make reasonable requests:)

the game should start friday barring no complications w/my mom's operation
 


Ferrix said:
Umm... these are not really what I'm looking for.

spidertrag said:
we'll work on it ;)

Jonas, scratching his head as the halfling expresses displeasure...
"These are prototypes, of course. What's a good artificing experiement without prototypes, user testing and feedback, and more prototypes!?!

What changes are you looking for--let's see, narrow the board to a more rectangular shape than circular, check, maybe some way to increase speed up to x3 or x4 (depending on encumbrance), check. Anything else?"

(I'm starting to think Jonas will be kind of the "nutty inventor" of the group. You guys give me specs and I'll see what I can cook up!) :lol:
 

spidertrag said:
'skateboards' look fine---I'll be out of internet acess the rest of today & most (if not all) tomorrow (my mother is having an operation in the mornin)

erian, through the professor, u will have some access to laboratory space (as well as some possible stuff that is all your own)----everyone will have a character specific item, so feel free to make reasonable requests:)

the game should start friday barring no complications w/my mom's operation

Hmm, a dedicated wright homunculus would be nice... :D
 

Deneith: Proud, militaristic; made up of Defenders Guild (bodyguards), Blademarks Guild (mercenaries), and Sentinel Marshals (international police)

Hmmm, decisions decisions.
I think that Deneith probably suits Helder more. He's an lost scion of the house who has been reclaimed, but he's got a very different outlook due to his years as an Eldeen ranger. I'm thinking I might make him a roving Sentinel Marshal if that's ok with you SpiderTrag?

How tight with the houses do PC with marks have to be anyway?
 

Halfling Carom (skateboard)
A rare and stylish (at least in some hoods) skill is the ability to ride a carom or skateboard. The most common carom's are still expensive affairs requiring the work of an artificer or other magic user to grant them their legendary ability to glide a few inches off of the ground rather than being bound by the normal wheeled convention of carts or other vehicles. These boards are often made of strong but flexible woods, darkwood is a very common item, with both ends tilting up 10 to 20 degrees from the main section, they can vary in sizes but most halfling boards are about ten to twelve inches in length, although some distance gliding boards can reach up to eighteen to twenty inches, and about four or so inches in width. When used a skater will generally push off with a leg and then glide for a while, using terrain and slope to their advantage to continue their motion. Those who are more skilled can also perform tricks with their carom's, flipping them, lifting them off of the ground, grinding off of rails or edges and so on.

Traveling on a carom increases the users speed by 10 feet on a generally level plane. The user can skate up or down slopes, although skating up a slope reduces the users speed to normal, but skating down a slope increases the users speed by another 10 feet. Using a carom is similar to riding a creature, although in place of the ride skill use the balance skill for most checks, or the jump skill to get the carom to jump over objects, etc. Using a carom requires a basic balance check (DC 10) which the user can take 10 on so long as they have ranks in balance, although other circumstances may change the difficulty.

Most carom's can carry up to 75 pounds without any trouble, larger carom's can carry greater weight. For every additional 10 pounds on a standard carom, any checks involving the carom receive an incremental -2 penalty.

Standard Cost and Weight: 300gp, 3lb.
Hardness: 5 Hit Points: 5

Modifications
Masterwork: +300gp, +2 to balance checks involving the carom
Darkwood Deck*: +30gp plus the masterwork cost, weight changes to 1.5 lb, hardness 5, hit points 10
Mithral Reinforcement*: +500gp, +.5 lb, hardness 10, hit points 15
Mithril Deck*: +700gp, hardness 15, hit points 30
Adamantine Reinforcement*: +1000gp, +.5 lb, hardness 15, hit points 20
Adamantine Deck*: +1500gp, hardness 20, hit points 40
Bladed Deck: +50gp, +1 lb, able to use the deck as a simple slashing weapon which deals 1d6 damage, critical 20/x2.
Collapsible Deck: +150gp, reduces hit points by half, able to be folded in half and stored easily.
Hidden Compartment: +150gp, small hidden compartment (search check DC 25), can hold up to a single tiny sized object, up to one pound.

* Those modifications marked with an asterisk (*) are considered masterwork items and receive the benefits of being masterwork.

Example magic carom:

Carom of Jumping
This carom is finely crafted out of darkwood and inlaid with mithral reinforcements, etched into the surface of the deck is the image of a cliff edge. Once per day the user of this carom may make a jump check with a +30 enhancement bonus as per the jump spell as if cast by a 9th level caster.
Cost: 1130gp (board) + 3600gp (magical ability)
 
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