nopantsyet said:The carom sounds cool. So can I get one of these?
Stick of Carom-Stopping
This is similar to an Immovable Rod, with the exception that it is activated by throwing it at the ground. When it hits the ground it stops in a vertical position, perpendicular to gravity. If thrown in the path of an oncoming carom (ranged touch attack vs. AC 10, range increment 5'), the carom-rider must succed at a Ride check vs. DC 15 or collide with the Stick, causing the carom to stop short, and dealing 1d6 points of damage to the carom. The carom-rider must then succeed at a Balance check vs. DC 15 or be thrown from the carom a number of feet equal to the speed of the carom, sustaining falling damage for that distance minus 10ft.
OTOH, maybe antagonizing another PC from the get-go is a bad idea. ;-)
Ferrix said:so that's what i'm thinking
Sidekick said:Oh and Erian7 I was checking out your campaign at DnDonline. What is the Monastry training feat?
erian_7 said:(A continuous/use activated device that takes up no body slot, increases movement by 10-20, and gives the benefit of Ride without a creature to worry with and using skills useful in other situations would cost at least in the 5000 gp range using the DMG creation guidelines (similar to the 5,500 gp Boots of Striding and Springing--it just loses the +5 Jump bonus in favor of the other benefits). Of course, if the DM rules it okay, I'm up for creating it! Also, the weight limit seems very low--a small halfling wearing just studded leather would exceed the limit. Been reading up on the magic item creation guidelines to play a successful artificer...)
Ferrix said:It's meant more to be like a special item, not a magic item. If I could put wheels on it, I would have, and it'd be freakin' mundane item I could make myself. It's not supposed to be a handy-dandy magic item really.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.