TarionzCousin said:FIFY
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Dirigible said:I once saw a yak gore a man to death in Lhasa, just to watch him bleed.
You mean like... NINJAS?Olgar Shiverstone said:Especially when they might flip out and kill people at any second.
freyar said:This actually seems like a really good reason for me to take a look at some Al-Qadim stuff. I've not used yakfolk, but they seem really fun mechanically from a monster-geek perspective and potentially quite flavorful. For example, the recent Dungeon Seeds of Sehan campaign arc didn't do it for me, but the Inscrutable Ones were great.![]()
Great Green God said:Sorry Seeds of Sehan wasn't your cup of hot tea Freyar, but as the guy who ran herd on much of the yak activity in the arc I'm glad you like the Inscrutable Ones. I actually hadn't seen the Yak Folk until 3.0 myself and then I looked at thier laundry list of powers (use any magic staff, snatch bodies and gain all that person or giant's skills, and command evil genies - just jann now days) and went "Whoa, how would someone ever use all that in one adventure?" It seemed like from then on, everytime I picked up MMII, I flipped to them and thought about how I could squeeze this jumble of stuff into something so when we started brainstorming the arc I suggested them as an underused/unique monster that we could use (I like spriggans too, but Tom beat me to the punch on suggesting them). Anyhow it had been my not-so-secret plan to build them up into the next drow or githyanki, you know that in bad guy race that makes everyone want to play outcast dual-scimitar-wielding antiheroes. I agree about the name, and it was apparently a fight to get it past the hardcore anti-yak sentiment that some among the Paizo editorial staff harbored.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.