• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Yar! Would'n ye be in'ersted in nautical and sailing rules fer D&D 5E?

I be tryin' to convince morrus to hoist the Jolly Roger and publish me rules for naval adventures for D&D 5E: Vessels & Voyagers. But me Admiral tells me, "Wickett, there be no way it sell enough t'warrant the cost."

I wrote eight thousand words what any scalawag could use to set their course to high seas adventure. But I been done in by foul weather and fierce tides, for it seem I not be an auspicious investment. Now, it's like I have a treasure map to fabulous booty, but no crew to go and dig it up.

Aye, there be plenty of folks subscribed to EN5ider on Patreon, for each month it provides a grand bounty of adventures, classes, magic items, and more to fill yer bookshelves or yer ship's hold. But I fear I need to press-gang some of ye lubbers to support this venture. I be no quartermaster, but I reckon it would take another, oh, 200 silver in subscriptions to justify the filthy lucre morrus would ha'e to spend for this ship to set sail.

So, let me ask ye, on this fine Talk Like a Pirate Day, would ye pledge yerself (and yer silver) to our cause, and tell Admiral Morrus ye demand Vessels & Voyagers be added to his fleet? Do ye want to keep digging into dank, dolorous dungeons, or would ye rather be free on the open seas, borne on black sails to pillage and plunder, finding high adventure wherever the wind may take ye? If so, let yer voice be heard! Grab a rope and swing over to https://www.patreon.com/ensider to subscribe!
 

Attachments

  • Skull.jpg
    Skull.jpg
    145.1 KB · Views: 656

log in or register to remove this ad

If the Chief Pirate hands out to all and sundry the way to build their own ships and hire crews, that's more competitors trying to beat out (or coming after) him. Maybe you should show yer map to a High-King or somebody else land-bound, who'll see the plunder as new booty he doesn't right now have.

Or hand the Chief Pirate a cask of fine vintage for all his own, and ask him again after he's drained it to a few drops.
 

As a filthy landlubber who doesn't know how to talk like a pirate (but who is an En5ider patreon), I would be happy to get a good nautical framework. :)
 



So, in today's Dragon Talk, there is a Lore You Should Know where Perkins talks about a vampire named Artor Morlin: apparently, he was going to appear in Dragon Heist but got cut, has some small role in Dungeon of the Mad Mage, and has plans "which will be revealed soon-ish."

Could be that he has a role to play in the next AP, based on what Perkins was laying down: not sure what that might mean.
 

So, in today's Dragon Talk, there is a Lore You Should Know where Perkins talks about a vampire named Artor Morlin: apparently, he was going to appear in Dragon Heist but got cut, has some small role in Dungeon of the Mad Mage, and has plans "which will be revealed soon-ish."

Could be that he has a role to play in the next AP, based on what Perkins was laying down: not sure what that might mean.

...Irrelevant?

I be tryin' to convince morrus to hoist the Jolly Roger and publish me rules for naval adventures for D&D 5E:
Vessels & Voyagers. But me Admiral tells me, "Wickett, there be no way it sell enough t'warrant the cost."

I wrote eight thousand words what any scalawag could use to set their course to high seas adventure. But I been done in by foul weather and fierce tides, for it seem I not be an auspicious investment. Now, it's like I have a treasure map to fabulous booty, but no crew to go and dig it up.

Aye, there be plenty of folks subscribed to EN5ider on Patreon, for each month it provides a grand bounty of adventures, classes, magic items, and more to fill yer bookshelves or yer ship's hold. But I fear I need to press-gang some of ye lubbers to support this venture. I be no quartermaster, but I reckon it would take another, oh, 200 silver in subscriptions to justify the filthy lucre morrus would ha'e to spend for this ship to set sail.

So, let me ask ye, on this fine Talk Like a Pirate Day, would ye pledge yerself (and yer silver) to our cause, and tell Admiral Morrus ye demand Vessels & Voyagers be added to his fleet? Do ye want to keep digging into dank, dolorous dungeons, or would ye rather be free on the open seas, borne on black sails to pillage and plunder, finding high adventure wherever the wind may take ye? If so, let yer voice be heard! Grab a rope and swing over to https://www.patreon.com/ensider to subscribe!


as for this, yes, I would love it, buuut can't you just upload it to DMsGuild and put a reasonable (for you) price on it? It may be easier than looking for someone to publish it. Anyway, I am certainly willing to get it one way or the other! :)
 

Meh, so far anything nautical and D&D has not mixed well in the past and I doubt that will be different here.
A main point of conflict is the lore. D&D is very pulp driven. The problem is that the popular image of Sword & Sorcery and the popular image of nautical adventures (aka pirates) do not mix very well.
On one side you have swords and mostly medieval (actually early rennaisance) trapping and absolutely no guns, on the other side you have late Age of Sail pirates with pistols and cannons.
That simply doesnt mix.
On the other hand the gameplay doesn't mix either. In modern D&D the role of non combatant has been done away with and everyone is a unstoppable murderhobo with lots of combat skills. Thus the expectation that in combat everyone is pulling their weight and gets to kill things.
In a nautical setting this doesn't work though as there is only one ship to steer and one attack to be made while the remaining players either do nothing or roll to give a buff to the actual combatants which is a very stark contrast to how D&D usually works.
 

Into the Woods

Remove ads

Top