D&D (2024) YART: Adding Ranger Spell Options to Class Features.

Minigiant

Legend
Supporter
So I am a fan of a spellcasting Ranger and very vocal about the community's and designers' poor support of Ranger spellcasting being the source of the dissatisfaction and upset over the class for decades.

Favored Enemy being shifted to bonus spells IMHO was a genius move as Ranger has always relied on using minor magic to replicate Ranger tropes in D&D and bonus 1st spells allows them to have combat spells and utility spells sourced by different pools and not fight for resources. And it let rangers go full combat with standard slots if the table or adventure is more combat heavy.

Unfortunately Rangers got no new unique spells in 2024 and only received new Druid spells that they would be less effective with.

And also unfortunately ranger was tied directly to the Hunters Mark spell due to years to lack of expansion.

At the table I DM, I altered some of the Ranger class features to expand the classes options and raise satisfaction. A player did take up the option and is having a blast with my altered ranger.

See below

---

Level 1: Favored Enemy
You always have either the Ensnaring Strike, Hunter’s Mark, XXX, or YYY spell prepared. From now on this is your Favored spell. You can cast your Favorite spell twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.

When you gain a level, you can change your Favored spell

The number of times you can cast you Favored spell without a spell slot increases when you reach certain Ranger levels.

Level 13: Relentless Hunter
Taking damage can’t break your Concentration on your Favored Spell.

Optional Level 13: Foebane
The damage die of your Favored spell is a d8 rather than a d6

Level 17: Precise Hunter
You have Advantage on attack rolls against the creature currently targeted or marked by your Favored spell.

Level 20: Foe Slayer
The damage die of your Favored spell is a d10 rather than a d6.

The damage dice of your Conjure Barrage, Lightning Arrow, and Conjure Volley spells are d12s rather than d8s.

---

Now at my table my player and I opted for converting an older edition spell as Favored spell option and customizing a new one.

But my question to you all:

If this were a General Ranger type, what kind of combat spells would you see offered up with Hunter's Mark and Ensnaring Strike that would give an iconic ranger feel and offer a nice spread of options?

Should they all be attack spells or should the feature be rewritten to offer defense or healing options?

What kind of spell would you add?
 

log in or register to remove this ad

So I am a fan of a spellcasting Ranger and very vocal about the community's and designers' poor support of Ranger spellcasting being the source of the dissatisfaction and upset over the class for decades.

Favored Enemy being shifted to bonus spells IMHO was a genius move as Ranger has always relied on using minor magic to replicate Ranger tropes in D&D and bonus 1st spells allows them to have combat spells and utility spells sourced by different pools and not fight for resources. And it let rangers go full combat with standard slots if the table or adventure is more combat heavy.

Unfortunately Rangers got no new unique spells in 2024 and only received new Druid spells that they would be less effective with.

And also unfortunately ranger was tied directly to the Hunters Mark spell due to years to lack of expansion.

At the table I DM, I altered some of the Ranger class features to expand the classes options and raise satisfaction. A player did take up the option and is having a blast with my altered ranger.

See below

---

Level 1: Favored Enemy
You always have either the Ensnaring Strike, Hunter’s Mark, XXX, or YYY spell prepared. From now on this is your Favored spell. You can cast your Favorite spell twice without expending a spell slot, and you regain all expended uses of this ability when you finish a Long Rest.

When you gain a level, you can change your Favored spell

The number of times you can cast you Favored spell without a spell slot increases when you reach certain Ranger levels.

Level 13: Relentless Hunter
Taking damage can’t break your Concentration on your Favored Spell.

Optional Level 13: Foebane
The damage die of your Favored spell is a d8 rather than a d6

Level 17: Precise Hunter
You have Advantage on attack rolls against the creature currently targeted or marked by your Favored spell.

Level 20: Foe Slayer
The damage die of your Favored spell is a d10 rather than a d6.

The damage dice of your Conjure Barrage, Lightning Arrow, and Conjure Volley spells are d12s rather than d8s.

---

Now at my table my player and I opted for converting an older edition spell as Favored spell option and customizing a new one.

But my question to you all:

If this were a General Ranger type, what kind of combat spells would you see offered up with Hunter's Mark and Ensnaring Strike that would give an iconic ranger feel and offer a nice spread of options?

Should they all be attack spells or should the feature be rewritten to offer defense or healing options?

What kind of spell would you add?
I think that a good option would be Summon Beast (though the spell isn’t that great so perhaps a new spell like “Find Primal Companion” or some such.

I’d also consider adding more options at higher levels, like pass without trace.
 


To be clear, Summon Beast would provide a “here’s a pet” in the base class, and then the BM would buff and auto-scale that spell rather than having its own thing. Duration changes to instantaneous and it loses concentration, and the spell is cast at the level of your highest level ranger spell when cast without a spell slot. Most of the level 3 work is done just with that, and if needed add that the base HP is higher or whatever. Integrate the subclass with the base class feature.

And tbh I’d be fine with other subclasses assuming a specific favored spell too, but it’s not necessary.
 



find steed/greater steed perhaps?
My wife had a strong negative reaction to that when I suggested it. It’s too iconically the Paladin’s thing. Which makes sense I guess, if you value niche protection. And I don’t think the Ranger is helped by sharing even more spells with other stronger classes.
 

Its too bad this spell is a level two spell because if it was level one it'll be a perfect option as a replacement for Hunter's Mark
Tbh I think it could work anyway. It’s not actually broken at level 1. You just would only have the 2 uses until level 5, which isn’t ideal.

Maybe find familiar, and at level 5 summon beast becomes an option? FF would need to be able to attack, and use a d6 and have a d6 HPD so that it upgrades with other spells. I wish they had gone with the scaling stat block version of find familiar from the playtest.
 

it's also a crime ranger doesn't get find familiar.
I agree.

A solid option would be to get it as your favored spell but it can attack and has bonus hp and damage using a d6, so that when your favored spell upgrades from d6 to whatever, the familiar option upgrades smoothly. Keep the added rules in the basic feature, and keep the later features simple.
 

Tbh I think it could work anyway. It’s not actually broken at level 1. You just would only have the 2 uses until level 5, which isn’t ideal.

Maybe find familiar, and at level 5 summon beast becomes an option? FF would need to be able to attack, and use a d6 and have a d6 HPD so that it upgrades with other spells. I wish they had gone with the scaling stat block version of find familiar from the playtest.
What if ranger has an unique summoning spell that called an animal to their side Tarzan or George of the Jungle style

😂
 

Remove ads

Top