(YB) Nekokaburi Defeats Tiny (Ciaran Judged)

Tiny uses the west wind style to try to put himself on the board....


2: The rolling west wind splits the marsh; removes the motion of the wood!
 

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From the lower position, Nekokaburi lashes out with a vicious kick to Tiny's legs, attempting to topple the giant and leap above him to prepare for another rain of blows.

<b><font color="red">The foot crushes the forest; leaps over the motion of the tides!<font></b>

<font color="gray">OoC: Just a quick note, Rathan - I believe we alternate first move at our power levels... probably doesn't make a difference, but I thought I'd mention it.</font>
 
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"Both moves are strong, but Tiny defends quite well against his opponent's attack. Point to Tiny."

Three flags neutral.

(OoC: Nekokaburi is correct in that the fighters should alternate if neither one has a power that affects initiative, such as Dirty Trick, Sneaky Trick or Chi Strike. However, since going second is an advantage in a strategy match, there should be no objection to one's opponent going first in successive rounds. :) )
 
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An attack pitting grace and finesse against Tiny's bulk:

<font color="red"><b>The crane quells the glacier; protects against the motion of the feline!</b></font>

<font color="gray">OoC: Yup - realise perfectly that it's a disadvantage, which is why I didn't want Rathan doing it for the rest of the match... many thanks, Ciaran.</font>
 

Tiny shows Neko what a hellish tsunami blast haymaker feels like.....


4: The tsunami rides from the hells; negates the push of the grave as it roughly conceals the descent of the sky! *yen+yen*
 

"Nekokaburi's attack is strong, but Tiny's move as a whole is stronger. When a tsunami of the hells tears its way into the living realms, nothing can oppose its violent progress. Point and Two Yen to Tiny."

One flag Tiny, two flags neutral.
 

Nekokaburi's Hand:
1: The fang decimates the castle; wards off the roar of the grave!

2: The tricky hammer elegantly slays the tundra; absorbs the aggression of the grass!

3: The crane slays the grotto as it vanquishes the Eyrie of the Phoenix; shields the tempest of the wood!

4: The hammer wounds the village; quells the punch of the bird!

5: The spear devours the marsh; shreds the quickening of the sickle!


Tiny's Hand:
1: The blizzard scourges the island; parries the rising of the sickle!

2: The crab drops near the island; protects against the kick of the wind!

3: The lotus blossom spins in the midst of the canyon; waves away the terror of the farm!

4: The crab charges the badlands; absorbs the aggression of the star as it kicks before the descent of the stone!

5: The crab flips in the midst of the village; reduces the blood of the fires!
 

Tiny tries to put Neko in a pinch...


4: The crab charges the badlands; absorbs the aggression of the star as it kicks before the descent of the stone!
 

Nekokaburi's fist leaps forward straight and fast as an arrow to strike Tiny, moving to knock the great thug off guard before Tiny's kick can truly begin.

<font color="red"><b>The spear devours the marsh; shreds the quickening of the sickle!</b></font>
 
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“How does a spear devour? Nekokaburi’s move is flawed despite its strength, allowing Tiny to absorb the blow using the tough, resilient Crab style. The crab’s well-timed kick sends the spear flying; point to Tiny.”

Two flags Tiny, one flag neutral.
 

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