• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Drax in Wicht's Lair

"Ah, good. Now, a general tour around the city would be nice. And I heard this tasty rumor of an imposter of the bard, you know something of the matter."
As he talks Drax picks up the staff that the thug he beat up was carrying and straps it to his own back.
 

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Though his new guide knows nothing of a fake bard, he does learn that the pillar through which he entered into the city is the north-east pillar. It opens up onto East Cross Street. The North east portion of the city is made up of four streets forming a cross, each named for one of the cardinal directions (North Cross Street, South Cross Street, East Cross Street, West Cross Street). There is a Cult house at each end of the streets. South of the streets is the Castle plaze, dominated by manor houses, most of which are run by cults. The castle, naturally enough is at the south end of the Castle Plaza. The underground lake Drax went around is fed by the sewers, in which, his guide warns Drax, both cults and monsters alike dwell.

The Southwest portion of the city is dominated by the Bizaare, but the real attraction for most of the people in the city is the arena. There fighters from across the lands come for the huge cash prizes, however, as all the fights are to the death, sometimes there is only 1 survivor from the hundreds that fight.
 


"You can use anything you want! But you will be facing over a hundred opponents in a fight to the death! Course they will be trying to kill other people than you too so you don't have to kill all one hundred to win, you just have to stay alive!"
 


"If you just want to fight, well anywhere you want! The guards only care about protecting the cults, but if you avoid those then you can pretty much do what you want. Even then, word has it that someone broke into the cult of Tutul here lately and messed up one of their sacrifices."

"Of course if you pick on the wrong guy you might find yourself in a world of hurt. Insulting someone in one of the bars is a great way to start some trouble."

Now is there someplace in particular you want me to show you?"
 

"You seem like one with resources. I bet you have a safe house somewhere around here. After the beating I just got, I could use some rest."
 

"I stay in the Broken Mouth inn," says the other.

"I can show you where it is."

He starts to lead Drax back in the direction of the Cross Streets.
 


The Broken Mouth Inn is on the southern side of West Cross Street, just east of a large cult house. Robed guards stand outside the guard house.

Drax's guide shakes his head as he looks at the blue robed guards and then walks into the dark Inn.

Inside small groups are sitting and talking in hushed tones. At the back of the barroom is a fighting match going on within a small ring. A group of spectators is making bets and shouting.
 

Into the Woods

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