• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Kalath in the dungeons of Tutul


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Shortly, Kalath reaches the end of West Cross Street. Looking back, the giant toothed worm has dissapeared and the ground where it erupted out of is scarcely disturbed. A few people, of course, could not help but see Kalath, but most of them that Kalath can make out only shake their heads and laugh.

The arena next to the Bizarre appears reachable from the Bizarre itself and one can head straight south from where kalath is, following the western edge of a line of houses and not have to cross the red dirt to reach the Bizarre. The North-west Pillar however, which is much closer, is only reachable by crossing the red dirt.
 

"Hmmm...."

After a moment's thought, Kalath decides to leave the northwest pillar for another day, a day when he has more information about the worms. And with that, Kalath heads south to the Bizarre and the arena, making sure to stay off the area of red dirt.
 

Kalath heads south, alongside the buildings, houses mostly from the look of them, and reaches the outskirts of the bizarre.

As he heads towards the arena, he sees that the stonework on the building is quite old. There is a small path leading from the northwestern edge of the bizarre to the arena and people walk back and forth alongside it. A guard stands at the gate to the arena and stops and questions all who go in. As Kalath approaches he hears the question being asked of each person, "Fighter or Spectator?" The fighters are directed to a smaller door on the south side of the arena and the spectators are directed towards the larger main entrance on the west side of the arena. Kalath notices there is quite a steady influx of spectators. There is possibly a big fight or event in the works.
 

Kalath approaches the entrance, and when asked "Fighter or spectator?" asks a question of his own in response.

"What's currently going on?"
 

"Argh, whats the matter with you," says the burly guard, "Its a Tournament today."

A few behind Kalath are muttering about him making them wait.

"Free-for-all," explains the guard, "with the last twenty standing going into the finals."
 


"Anyone can fight," says the guard with a toothy smile.

He directs Kalath towards the small wooden door on the southern end of the arena.

The door opens to reveal a set of stone stairs going down a narrow stairwell to a dimly lit hallway.
 


A man waits at the end of the hall before another wooden door. He holds a clipboard and a piece of lead with which to write down names. He takes Kalath's name and gives him a number, 134.

"Through the door. You enter through the fifth gate when the gong rings. First round is a free for all. Last twenty left alive enter the finals."
 

Into the Woods

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