• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

(YBA) Kalath in the dungeons of Tutul


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The doorway opens up into a hallway of sorts running left and right. The hallway itself seems to arc, most likely forming a circular path. Directly across the hallway from Kalath is an open gate, made of iron bars. A group of aproximately thrity men (and things) mill around on the other side of the gate in a large room. There is a stout wooden door on the other side of the gate. The men glare at one another and several finger weapons. Others are stretching, warming up their muscles. Above the gate a wooden plaque had the numeral "1" carved on it.
 


Kalath finds gate 5 with little difficulty. In the room beyond the gate there are already over a dozen individuals waiting. Two of the waiting fighters are human women, one is an ogre and three of them are orcs. All of them are armed and look dangerous. They glare at Kalath as he enters, sizing him up.
 

Ignoring those who are sizing him up, Kalath in turn sizes up the others as he takes a spot near the back and waits, ready for the gong that apparently starts this whole thing up.
 

The ogre is of course the biggest of the fighters present. Most of those present look and act like mere thugs. There are a couple of exceptions however. One of the women moves with a casual grace and is armed with some expensive looking weapons. One of the orcs is carrying a very big sword that looks like it has seen a lot of use and two of the men carry themselves with the air of professional killers. One of them, Kalath senses, is able to harness dark energies.

Soon other fighters are entering the room. One in particular catches Kalath's eye. His red hair seems to be perpetually smoldering and there is a smell of brimstone to him. He carries only a staff and his eyes are quick and fiery.
 


The room is soon full and still the fighters wait. Finally a gong sounds and the stout wooden door opens. The fighters start filing out of the room into an open arena floor.

The arena is circular, stone seats surround a large dirt floor. The seats are elevated about six feet higher than the arena floor and though they are not completely full, Kalath sees that there are indeed many spectators here for the event. Money seems to be changing hands in the seats and a few vendors are hawking food.

On the north side of the arena , instead of seats, there is a platform. Two red robed castle guards flank a man in a fancy outfit. The man waits for all the fighters to file in and then begins, "When the gong sounds again, the fight will commence. Anything goes. The gong will sound again when the judges deem there to be only twenty left standing. Those still standing will be in the finals."

The fighters start spacing themselves out, eyeing one another. Weapons are drawn. Kalath notices that one of the orcs is eyeing him as is the ogre.


Here's how this is going to work - abilities of Kalath's opponents will not be posted, but their "hits remaining" will, as will the round number. At any one time, I will post up to five opponents in your area, though not all will necessarily be attacking Kalath. Assuming he lives through the free-for-all Kalath will recieve 1 experience point for each hit of damage he manages to dish out in the fight. Any style or location against Kalath that will result in more than one hit of damage will be italicized.
 

Kalath readies his weapons and moves to put distance between him and nearby fighters. As he waits for the gong, Kalath gives a hard stare back at the orc and the ogre eyeing him, projecting confidence and hopefully signalling that he will not be an easy target for any who choose to go after him.

ooc: Sounds good. I was wondering how this was going to work... should be fun :D! I like the exp method.
 

Location: City
Day: Hammer

The gong sounds again and the arena erupts. As expected, the ogre (133) charges at Kalath from one side and the orc (137) from the other. Nearby, Kalath also sees the red-headed fire-mage (138) send a stream of Lava from his fingers towards a fighter. One of the women (129) is close enough to attack, as is another of the orcs (136)

Round: 1

129 (6/6) attacks 128: The hammer sweeps near the rapids; wards off the chaos of the wood!

133 (12/12) attacks Kalath: The tsunami prances with the grotto; dominates the roar of the barrens!

136 (9/9) attacks 135: The grasshopper falls across the glade; shields against the thrust of the ice!

137 (8/8) attacks Kalath: The spear seeks above the shrine; leaps over the quickening of the fires!

138 (10/10) attacks 142: The ROLLING tsunami seeks close to the VOLCANO; guards against the storm of the fires!
 

Into the Woods

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