Jd Smith1
Hero
We see it in countless settings: the gatherings of the occult, the mutant, the seekers of That Which Man Was Not Meant To Ken, and so forth in order to buy, sell, trade, and bargain. Usually at random intervals in out-of-the-way locales.
The PCs have to jump through various hoops to find the place, and to obtain the Wonderous Diet Bars of the All-Seeing, which they will used to bribe the Sand Witch in order to obtain the lore needed to locate the Rolodex Of the Elder Gods, with which they can prevent the Current World Crisis.
So, my question is:
1) how do you make this trip to the Market of Night something more than a short predictable bit of role-play?
2) How do you keep your players from turning this is the shopping expedition from Hell, unbalancing the rest of the campaign?
The PCs have to jump through various hoops to find the place, and to obtain the Wonderous Diet Bars of the All-Seeing, which they will used to bribe the Sand Witch in order to obtain the lore needed to locate the Rolodex Of the Elder Gods, with which they can prevent the Current World Crisis.
So, my question is:
1) how do you make this trip to the Market of Night something more than a short predictable bit of role-play?
2) How do you keep your players from turning this is the shopping expedition from Hell, unbalancing the rest of the campaign?