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Yedan's Troubleshooters


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Nalden Rhey's expression turns from a small smile to a small from. "Not so loud, guys," he says, glancing around. "Come with me to my house. I'll explain once we're inside." None of you detect any deception in him. Only an eagerness to move somewhere more private.

Nalden escorts you a short distance through the village to his cottage, a small stone afair. It is not particularly ostentatious, though it is of better construction than most of the houses in Mayelkur (and the region, for that matter). While you walk you can see that Mayelkur seems to be a fairly average farming community. There are about thirty to fourty cottages of various sizes and construction clustered together, with a number of barns and other buildings on the outskirts. To the north you spot a path leading away from the village. No one is using it, and you suspect it might be the way towards the cemetery.

Once in side, Nalden closes the door and the windows, and makes as much room for you as he can at his small table. After finding a place to sit down himself he begins his tale. "Not too long ago our most illustrious citizen, Harad Granthum, died," says Nalden. "He was pretty old, mind you, life didn't owe him much. It had been many years since he had retired from the army, and in the end he went pretty quietly, in his sleep one night. So, respecting his past deeds and status around these parts, we put together as good a funeral as can be expecting out here in the countryside. The Granthums are and old, old family, and over the years they had put together a decent family crypt over in the cemetery. But when the funeral procession approached, a small company blocked the way. Took us a moment to realize they weren't among the living. They sort of had a bluish glow to 'em, and they were all bones and battered armour. And they were having none of this funeral. One of 'em seemed to be in charge, by his stature he was probably a dwarf in life, and he said in this raspy voice "We will never allow Harad Granthum to rest in peace! Attempt passage, and ye shall perish." As you can imagine, we high-tailed it out of there. We were at something of a loss at what to do, so we stowed Granthum's coffin back in his old house, and sat on it. Then another fellow died, Murgon Curlick, and while we got him ready too, no one left here is brave enough to go back to the graveyard to bury him."

Nalden Rhey takes a break to breathe for a moment, then adds, "You know, I am pleasantly surprised to see that Vileema sent you fellows down here to help us. Not saying that I doubt her heart is in the right place or anything, but she has her own problems in town, and I cannot imagine it was a small task to put a group like you guys together around here."
 

Whyre let's others take a seat at the table, preferring to stand with his back to the wall and his front to the door.

"Led by a dwarf you say? The barkeep of the Plucked Cockatrice back in Amrovel said he had a dead dwarven brother who had fought along side Grantham. I think the dwarf went by the name of Mr. Filthy Mu...er come to think of it, I don't think we got the barkeep's name...in any event. Did you you recognize any of the undead that had gathered en masse? Were they previously townsfolk or locals buried in the same cemetery? "

Whyre turns to Bastion...

"Does that blue glow tell us anything?"

and the group as a whole...

"As I suspected, these restless undead are upset about something, so if we are smart about this, we may not need to risk life or limb. I suggest we help Bastion figure out how to put them to rest, and only if that fails do we resort to more martial methods. Perhaps the Granthams or Harold himself has wronged them, or perhaps the whole town has a dark secret."

Now turning back to Nalden,

"Do you know if those undead were specifically upset about Harold Grantham? Were they just blocking the Grantham crypt or the entire cemetery?"
 
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Morgan Sorrowful

"I say we should try to bury this Murgan so the worms may feast on him. If these apparitions don't react, we know it is specific to the other corpse.
Is the cemetery still blessed?
If this isn't just some kind of illusion, undead willing to warn, but not immediately attacking doesn't sound so bad..."
Morgan suggests.

[sblock=Mini Stat Block]
Morgan Sorrowful

HP: 11/11
AC: 18, Touch 12, Flat Footed 16
Initiative: +2
CMB: +2
CMD: 14
Fort: +4
Ref: +3
Will +5
Speed 20'

Spells prepared (save DC = 13 + spell level):
0 - Detect Magic, Guidance, Light
1 - Magic Stone, Shillelagh

Concentration Check: +6

Club (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2)X2
Scimitar (melee): +2 = +0 (BAB) +2 (Stat) (1d6+2) 18-20/X2

Perception +7

dies at -14

-4 sp
[/sblock]
 

Whyre nods at Morgan's suggestion to bury the latest traveler on the midnight ferry boat.

"I had the exact same thought. My only concern was whether it might provoke the blue meanies into action. I'm curious what Bastion advises..."

Whyre turns to Bastion...
 
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"I agree that we should try to bury this Curlick fellow first. Sounds like the restless spirits warn rather than attack amyway." says Mez. Turning to Nalden he says "Would Curlick's relatives let us bury him." Thinking for a moment he continues "Oh and is there someone who's brave enough to dig the grave if we guard them?"
 

"Perhaps we should scout out the graveyard first. See if we can find tracks of these dead men if they're skeletons. Ghosts wouldn't leave no tracks mind you, but there may be other signs we can pick up on. Plus it wouldn't hurt to see the lay of the land before we have to do any fighting on it."
 


Bastion, who seems to have nodded off during the proceedings, perks up and raises his finger, then pauses for a moment.

[GM, would you mind rolling me a new religion check? I'm away from my PC and incapable of doing much. Bastion will then dispense his knowledge to the group.]
 

[sblock=Bastion]FYou cannot say that you have ever heard of any type of undead matching this exactly description. The average skeleton is not intelligent, though you know the Karrns have various kinds of intelligent undead soldiers, so it is entirely possible. It does not seem likely that they are average ghosts either, however, as ghosts more typically appeear as they did in life, though faded. Your best guess is that these might be some kind of unique undead, influenced somehow by magics unleashed during the War. How dangerous they are is uncertain.[/sblock]
 

Into the Woods

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