Ranger REG
Explorer
Are you saying D&D too complex for you?ColonelHardisson said:And, oh, by the way...you're really not going to compare the complexity of those two games in a serious manner?
Are you saying D&D too complex for you?ColonelHardisson said:And, oh, by the way...you're really not going to compare the complexity of those two games in a serious manner?
sullivan said:Whooot! I'm not the oldest coot! By 2 full years even.![]()
Ranger REG said:Are you saying D&D too complex for you?![]()
Then buy a calculator. Not like we are currently using the THAC0 formula. :\ColonelHardisson said:I guess, in a manner of speaking. I like having a solid, complex base of rules on which to rely. On the other hand, getting a machine to crunch the numbers and make combat go faster would be helpful.
I guess I'm not being clear enough here. I'm not saying go classless, but to try understand why they think it the use of the PrC as a way to maximize their 'fun'. Then to better handle it.ColonelHardisson said:Because people like to exploit game systems to maximize their fun? You may think it's constructive. I think it's overthinking it.
Well, if you're going to go to the point of not using classes, there are already plenty of skill-based game systems out there. Classes have been, are, and likely will always be, an integral part of what makes D&D, D&D. Removing them would be pointless and would remove a big part of D&D's identity. It would be like me advocating imposing a class-based system on GURPS or BRP. That's not what they are or what their creators intended them to have. Some people like class-based systems, some like skill-based systems.
Really? Then why are the PrCs there? Because that is what they, and the multiclassing do, roughly approximate classless by making it easier to roll up you own little class and to mix and match between classes. How about all these skills, where did they come from? Really you feel that 3.5 is the pinnacle of D&D, but at least partially for reasons that make it somewhat closer to other systems.30+ years have shown indications that the vast majority of D&D players prefer classes. GURPS players prefer skill-based characters. Trying to make each more like the other just makes no sense.
Ranger REG said:Then buy a calculator. Not like we are currently using the THAC0 formula. :\
Sighs. Like what?ColonelHardisson said:It would take more than a calculator to really speed up combat in D&D.
Dannyalcatraz said:The MM would be released in the same form as the 2Ed Monsterous compendium...but with a twist: Monsters would be released in packages of 30 pages each, containing a variety of monsters. And by variety, I mean COLLECTIBLE! That's right! Monsters would be released randomly with distribution determined by their ACTUAL rarity!
Dannyalcatraz said:The PHB would receive similar treatment, with all of the crunchy stuff the players would need- grapple rules, AoO rules, etc.- but with seperate binders dedicated to collectible Spells, Psionic Powers, Feats...even CLASSES & RACES!
"Oh...you want to play a Halfling Rogue? Awwwwww- I don't have that class...or race! Here- try a Feral Duskling Spellthief instead!"
sullivan said:I guess I'm not being clear enough here. I'm not saying go classless, but to try understand why they think it the use of the PrC as a way to maximize their 'fun'. Then to better handle it.
sullivan said:Really? Then why are the PrCs there? Because that is what they, and the multiclassing do, roughly approximate classless by making it easier to roll up you own little class and to mix and match between classes. How about all these skills, where did they come from? Really you feel that 3.5 is the pinnacle of D&D, but at least partially for reasons that make it somewhat closer to other systems.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.