Ravinca overrides base D&D race and class culture with the 10 guilds.Was Ravnica sort of like this?
Ravinca overrides base D&D race and class culture with the 10 guilds.Was Ravnica sort of like this?
It is and always has been quite astonishing just how few FR characters have alignments that remotely match their actual in-story/setting behaviour.Even Obould Many-Arrows, who is well-known for uniting orcs, making allies with non-orcs, etc., was still chaotic evil. At least according to the FR Wiki.
This continues even now. Wrath of the Righteous is a recent PF game (though based on an older AP), and canonically has a LN follower of the god of justice that burns non-evil people at the stake and murders a priest of a good god without a trial.A) The alignment assigned to the character even remotely matched up to their behaviour and life-story and so on. The answer was usually "Hell no" - I'd say about 50% of the time their alignment was just totally unjustifiable, 30% it was a huuuuuuuuuuuuge stretch but at least one part was right, 20% it was fine.
B) If the character was "street legal", i.e. you could create, or only using actual rules in actual books, get to be an identical character to that. I think this was a lot better, it was like 60% were. But then there were numerous munchkin-ass offenders or people with just totally cheesy and cheat-y abilities.
This continues even now. Wrath of the Righteous is a recent PF game (though based on an older AP), and canonically has a LN follower of the god of justice that burns non-evil people at the stake and murders a priest of a good god without a trial.
Really makes you wonder exactly what sort of **** the evil characters in your party have gotten up to.
Good thing that's not what they're doing and are instead dealing with a very problematic element most other game worlds either don't have or have abandoned.And sadly, this is why I dont see WotC pulling it off, and am placing my faith in other publishers. WotC is a decent company, but the one thing I'm sure they can't do is something no one else has ever done.
It's clear that D&D, mostly because of its visibilty, but also because of the types of game that it has encouraged to play (mostly in the past), is much more of a target than all other roleplaying games combined. And yes, the good thing is that they are adressing the small number of real issues not holistically with an approach which might shock and break down the dynamic, but by slow small steps that allow them to try things out first and judge the response, then moving forward or backing off. It's careful and fairly controlled, which also makes for a way more stable game and environment.Good thing that's not what they're doing and are instead dealing with a very problematic element most other game worlds either don't have or have abandoned.
However, the stereotypes do not appear to be going away. Rather, they are reorganizing into a different mechanic of the game. Not the "race" mechanic, but the "faction" mechanic. An entire "race" cannot be a specific alignment, now. It cannot even "tend" toward a specific alignment. But an entire "faction" can be or tend toward a specific alignment.
I share your concerns about reincarnating the racist stereotypes.In one of my anthropology classes the professor showed us an American produced map from the late 19th century that listed different parts of the world as civilized, semi-civilized, uncivilized, and barbaric. I think Japan was civilized, China was semi-civilized, vast swaths of Africa was uncivilized, and there were only a handful of barbaric places. He then showed us an American produced map from the 1980s that listed different parts of the world as 1st world, 2nd world, and 3rd world. And damn, if 2nd and 3rd world didn't correspond very closely with semi-civilized and uncivilized
It kind of seems like we're going to see something similar here. Oh, no, this race isn't "evil." It's just that most of them belong to this faction which is evil. The map is going to have different names but it's going to look eerily similar.