Warcraft:
https://www.boxofficemojo.com/movies/?id=warcraft.htm
$160 million budget. So it needed to clear $320 million to be a "success". (As most films match the production budget in advertising money.)
It made $47 million in the States. Normally, you expect Western films to make 30-40% of its gross domestically. If
Warcraft were an average film, that would translate to another $68 million internationally, for a total of $115 million. Or a bomb.
As it turned out,
Warcraft was HUGE internationally. In part because
World of Warcraft is still massive in China and other parts of SE Asia. So it made $386 million internationally for a total of $433 million.
So it turned a profit. But was not so much of a hit that it warranted a sequel. Especially as domestic performance is still the bar for success: Hollywood hasn't yet made a movie primarily for international release.
Expect a D&D movie to do comparable domestically but not as well oversees, where the brand has less name recognition.