Yet another immediate action question

brehobit

Explorer
OK, say you can teliport 10' as an immediate action (PHB II -- Specialist Conjurer power). Isn't this just crazy broken? Say someone is charging you. Can't you wait until right before they swing and move 10' to the side? Won't that make it impossible for them to swing at you?

Or what if they start a full attack and you move 10' Can they change their action to move then attack? And even if they can, didn't you just make it so any one opponent can't do a full attack (barring a 15' reach)?

Not only does it seem powerful, it seems to _really_ mess with the way the game mechanics work. Lots and lots of metagaming as well as weird rule issues.

Thoughts? Am I missing something?

Mark
 

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brehobit said:
OK, say you can teliport 10' as an immediate action (PHB II -- Specialist Conjurer power). Isn't this just crazy broken?

Thoughts? Am I missing something?
It is crazy broken, you are not missing anything at all.

A better power would have been x per day you can cast summon monster as a "full round action" rather than a "One full round". if the DM does not place a high value on the PCs having more targets to soak up enemy attacks, have it it be x per day you can cast summon monster as a "standard action" rather than a "One full round".

I personally do that as

X per day the Conjurer can create a glowing conjuring glyph. One can be created as a swift action within short range. After a glyph hase existed for one round, a conjurer can use the glyph as a "focus point" for a summon monster spell. this reduceds the casting time to a standard action and has the creature appear on the glyph.

I place a very high premium on extra bodies the PCs can just 'let die'.
 
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So ignoring balance issues, if this 10' immediate teleport were used, how would it work? what about he charge and related issues?

Mark
 

As long as you didn't teleport into squares he can just keep charging into, it would seem to negate charge attacks, if you can do it as an interruptive immediate action.

I would have those characters, in the heat of battle, roll as spot or listen check to see if they noticed the person/monster coming in from far away to take a crack at them. Combat is a chaotic and frenetic thing, its easy to be distractyed.

It does seem crazy broken.
 

You can only do it once per day per point of INT bonus, so the average wizard can do it around 3-5 times per day.

And any character could similarly foil a charge with a Readied action.
 

Yeah, but that's enough for all charge attacks in a day you will likely suffer, and ready costs actions, this does not (not really).

Seems a bit weird... to say the least. :)

Bye
Thanee
 

MarkB said:
You can only do it once per day per point of INT bonus, so the average wizard can do it around 3-5 times per day.

And any character could similarly foil a charge with a Readied action.
Since it's an immediate action, he can use it and get all his normal actions (just no quickened spell) in the round, whereas you'd be giving up your standard action if readying. And it doesn't just have to be a charge. Someone tries to attack normally and you can still use this ability.

Crazy broken is right.
 

You have to give up something to get it, though. I don't remember what for sure, but it might be your familiar.

I know, like that's a big sacrifice, but there it is.
 

I like familiars. :)

In fact, I actually have built a character recently, who did gave up the familiar, and then picked up Obtain Familiar to get it back. :D

Bye
Thanee
 

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