Ivanova_Valenkov
First Post
I was thinking of a material reward for a high-level dungoen crawl, specifically a set of super-armor. I then designed a set of +4 Acid and Lightning Resistant Full-Plate armor. Then i added spikes. This is where my question appears:
In the PHB, armor spikes are considered a weapon non-affected by the armor's enchantments. I then ponder, can I not then enchant the spikes as a weapon? Not only that, but can I also generate the armor to be intelligent, including the spikes attached to the armor? Would this sentience be instilled in the armor holistically, or could I instill 2 different "personalities" in both the armor, and the spikes, yeilding a "schitzo" set of armor? Of course, I am creating the adventure, but I'd like to see the responses of others.
So far, this is my "prototype":
+4 Acid and Lightning resistant Full-Plate armor; intellignt, (NG align.) - Spikes attached (+3 Flaming, also intelligen (CE align.))
What I think is great about the possibility of this "Schitzo armor" is that It opens a whole new dimension of gameplay, imagine, the armor and the spikes attached to it argue constantly!
In the PHB, armor spikes are considered a weapon non-affected by the armor's enchantments. I then ponder, can I not then enchant the spikes as a weapon? Not only that, but can I also generate the armor to be intelligent, including the spikes attached to the armor? Would this sentience be instilled in the armor holistically, or could I instill 2 different "personalities" in both the armor, and the spikes, yeilding a "schitzo" set of armor? Of course, I am creating the adventure, but I'd like to see the responses of others.
So far, this is my "prototype":
+4 Acid and Lightning resistant Full-Plate armor; intellignt, (NG align.) - Spikes attached (+3 Flaming, also intelligen (CE align.))
What I think is great about the possibility of this "Schitzo armor" is that It opens a whole new dimension of gameplay, imagine, the armor and the spikes attached to it argue constantly!