Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!


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Rystil Arden said:
:lol: I'll say! Remember you'll start at a level where you have a stat raise, though it won't matter for the moment unless you decide to bump the 9 to 10.


I have a 17 that's itching to bump up. But in looking at your classes. I need those stats! I am still looking and ruminating. Any other guidlines on the exisiting party's needs or conflicts? I was looking at a Champion (especially with those rolls) but wanted to avoid other conflicts due to the nature of the class.
 

Fenris said:
I have a 17 that's itching to bump up. But in looking at your classes. I need those stats! I am still looking and ruminating. Any other guidlines on the exisiting party's needs or conflicts? I was looking at a Champion (especially with those rolls) but wanted to avoid other conflicts due to the nature of the class.
D'oh! How could I miss the 17 :o I'm dumb :confused:
 

@Guidelines--Although the group does want at least one person who can heal, they're desperate, and they'll take what they can get. They're going to Jhaar, which could be described as the 'Mos Eisley Cantina' of the area (in other words, a "Wretched Hive of Scum and Villainy"). Now, that doesn't mean they'll find only evil scum there (after all, Luke did find Han and Chewie in such a place), but I'm more concerned with fitting the character in organically to the setting than making a perfectly balanced group--actually, something is likely to happen in a while that might render such a thing moot anyway :lol:
 




pallandrome said:
Here be my roll. I'm kinda new to the invisible castle thing, so here's hoping it works out.

I wanna be the ship Chaplain! Also, if an Animist were to choose the Albatross as his totemic patron, should he perhaps not mention that to notoriously suspicious spelljammer sailors?


d20 Roll for RA's NeoSpelljammer Game (1d20=16)
Maybe he should--in which case, maybe they'd maroon him on Jhaar before going into dangerous uncharted Wildspace :D I see your roll--you're good to roll stats!
 


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