unleashed
First Post
Okay, Dweomereater added to the Encyclopaedia Altanica - Compilation Documents too. 

Rystil Arden said:Size Large. Wrathbringers Rage. d20 noted--you're ready to roll.
As for Slagg, he was a multiclass Raider/Gladiator, so it wouldn't be a clone(You would have Sense Booty. And who doesn't want an ability called Sense Booty?
)
Huh? You're complaining about 18 16 13 13 11 10?Nephtys said:With all these high Cha females running around sensing booty is definately a good thing...
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http://invisiblecastle.com/find.py?id=881391
I'm just not lucky with these things, it's barely over the minimum.
I'll roll a couple more times just to see what happens. (though the first one stands)
That's about the same as most of my rolls for Rystil's games, and I rolled a lot worse before ending up with Zaeryn's stats (four rolls all up, the first three not even being valid rolls with a highest roll of 14--one set with an 8 and 5 and another with three 9'sNephtys said:http://invisiblecastle.com/find.py?id=881391
I'm just not lucky with these things, it's barely over the minimum.
I'll roll a couple more times just to see what happens. (though the first one stands)
Don't get me wrong, it's good for a usual 28pt buy/3d6x6 game, but just average for your superior ability-generation model.Rystil Arden said:Huh? You're complaining about 18 16 13 13 11 10?![]()
unleashed said:That's about the same as most of my rolls for Rystil's games, and I rolled a lot worse before ending up with Zaeryn's stats (four rolls all up, the first three not even being valid rolls with a highest roll of 14--one set with an 8 and 5 and another with three 9's), so don't worry too much... you're not alone in having IC hate you. Though I think it hates me more.
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Rystil Arden said:Nephtys--I looked through your other equipment, and you seem to have +odd-stat items. Those are not allowable (and you'll notice that there no longer exists any way to get an odd stat raise short of actual stat-bumps (including inherent from Wishes) because it was poor design to allow odd stat bumps).
True. My characters are often the weakest statwise in Rystil's games.Nephtys said:Yeah, and its pretty good. It's all relative, though.
Don't get me wrong, it's good for a usual 28pt buy/3d6x6 game, but just average for your superior ability-generation model.
I don't really see how those items are poor design or unbalanced since the stats were generated randomly. If it had been pt buy I would see the point, but as it is now it's just luck.
It's ok, I'll get rid of them.
The Samurai
BAB Fort Ref Will Special
+1 +2 +0 +0 Bonus Feat, Honour's Blow,
Aura of Honour
+2 +3 +0 +0 Bonus Feat
+3 +3 +1 +1 Invincible Resolve
+4 +4 +1 +1 Bonus Feat
+5 +4 +1 +1 Insurmountable Yu
+6/+1 +5 +2 +2 Bonus Feat
+7/+2 +5 +2 +2 Stand Still
+8/+3 +6 +2 +2 Bonus Feat
+9/+4 +6 +3 +3 Ancestral Armour
+10/+5 +7 +3 +3 Bonus Feat
+11/+6/+1 +7 +3 +3 High Samurai
+12/+7/+2 +8 +4 +4 Bonus Feat
+13/+8/+3 +8 +4 +4 Unbreakable Vow
+14/+9/+4 +9 +4 +4 Bonus Feat
+15/+10/+5 +9 +5 +5
+16/+11/+6/+1 +10 +5 +5 Bonus Feat
+17/+12/+7/+2 +10 +5 +5 Strike of Perfect Clarity
+18/+13/+8/+3 +11 +6 +6 Bonus Feat
+19/+14/+9/+4 +11 +6 +6
+20/+15/+10/+5 +12 +6 +6 Bonus Feat
Hit Dice: d10
Skills: 2+Int modifier, use the Paladin skills plus Climb, Intimidate, Jump, and Swim
Bonus Feats: The Samurai may take any fighter bonus feats
Samurai's Code: A Samurai's honour comes from following her code. Every Samurai
gains honour from acts of honour and losing it for dishonourable acts. A Samurai
follows at least the seven virtues of Gi, Yu, Jin, Rei, Shin, Meiyo, and Chugi (and
may also add Ko, Chi, and/or Tei based on the strictness of her local code). She can
collect Honour Points in each of the seven categories up to her
Samurai level + 3. Particularly remarkable acts may result in gaining a special
Bushido Point (similar to an action point). A Samurai who grossly violates her code
loses all class abilities except for the Bonus Feats. Generally, the only way to
redeem herself is through seppuku, which results in her choice of a +10 bonus to all
categories of honour or negating any one transgression, no matter how large. A
Samurai's lot in the afterlife depends upon her average honour score after she dies.
Abandoning the code completely obviously results in the loss of all honour and the
inability to replace it. However, an Ex-Samurai / Ronin can replace all her honour
scores with a number of phantom honour points equal to her Charisma bonus (still
capped as usual) through force of will alone. Of course, when she dies, this effect
ends and she is treated in the afterlife as she would be, probably with maximally
negative values in all her honour categories. A Samurai must be Lawful.
Honour's Blow: The Samurai can strike with the power of her convictions, a number of
times per day equal to her Chugi Points / 5 (rounded up). The attack adds the
Samurai's Gi Points to hit (to a maximum of her Wisdom bonus) and her Meiyo Points
to damage. If she misses, she loses one Meiyo Point. If she uses this ability on
an obviously inferior opponent, she loses two Yu Points. If she uses this ability
for a dishonourable purpose, she loses all her Gi points.
Aura of Honour: A Samurai has an aura about her that lends weight to her words and
can even affect animals and beasts. She receives a bonus to Bluff equal to
her Shin points / 2, Diplomacy equal to her Jin points / 2, Gather Information
equal to her Jin points / 4, Handle Animal equal to her Jin points / 4, and
Intimidate equal to her Meiyo points / 2. If she uses these abilities to deceive,
she loses 2 points of Shin. If she uses them for a dishonourable purpose, she loses
all her Gi points. Other losses may apply as appropriate.
Invincible Resolve: The Samurai's mind and body are as one, and her will is
strengthened by her belief. She may add half her Chugi points to her Will saves (to
a maximum of her Charisma bonus) and half her Gi points to her Fort saves (to a maximum
of her Wisdom bonus). If she has at least 11 Chugi points and Gi points, she can
complete ignore the effect of a Fortitude or Will save on a successful save (as Mettle).
Insurmountable Yu: The Samurai's bravery in the face of even certain death is
legendary. She may add half her Yu points as a bonus to saves against Fear. If her
Jin points are at least 8, she can also grant a bonus equal to half her Jin points to
all allies within 30 feet, to a maximum of her Charisma bonus. If her Yu points are at
least 16, she is utterly immune to all Fear.
Stand Still: If she is not flat-footed or otherwise unable to react, a Samurai may
consciously choose to stand staunch in the face of an effect that requires a Reflex
save. If so, she may make a Yu check (like a skill check, but use Yu points instead
of ranks and use Wisdom as the key skill, with a +2 synergy from Concentration if
applicable) in place of a Reflex save. If the effect was not instantaneous (and
sometimes even if it was if it has lasting effects), the Samurai may automatically
fail by doing so. Examples include Wall spells that allow a Reflex save to move away,
falling rocks that stay down after they fell, etc. If the Samurai also has 12 points
of both Jin and Rei, a successful check negates the effect as if she had Evasion. If
she has at least 22 points of both Jin and Rei, even a failed check (unless it is an
auto-failure as above) results in half damage (if applicable).
Ancestral Armour: Because of the respect and honour brought to them by her actions,
the Samurai's ancestors take particular interest in protecting her from harm. A
number of times per day equal to her Rei score, she can ignore an amount of damage
from a damaging attack equal to her Meiyo score (to a max of her Wisdom score). An
attack that is reduced to 0 damage simply misses, which may also negate its secondary
effect, much like DR.
High Samurai: If the Samurai has at least 10 points in each honour and 13 points in
Meiyo, she becomes a High Samurai. In addition to the increased status, she trains to
mastery at mounted combat. She can take 10 on Ride checks even when threatend and she
either gains the Mounted Combat feat or gains an additional use per round if she already
has it. Samurai gain additional status increases at other points in honour, but this
is the only increase that also comes with a special ability.
Unbreakable Vow: The Samurai never breaks her word, and she gains power from her vow.
She draws her blade and holds it straight, swearing the vow as a full-round action.
While pursuing the vow, she gains a morale bonus to Attacks, Damage, Skill Checks, and
Ability Checks equal to her Shin points / 4. If she fails to fulfill her vow, she
loses 4 points of Shin.
Strike of Perfect Clarity: The Samurai lives in the moment. Every instant could be the
moment to strike. As an Immediate Action, she can make a melee attack at her highest
attack bonus for every 80 points of honour. She can do this a number of times per day
equal to her Meiyo bonus / 5.
Nice! Okay, Samurai added to the Encyclopaedia Altanica - Compilation Documents too.Rystil Arden said:And...Samurai! Whew, now everyone can make at least their first characters. ::sigh of relief::