Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!


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Shayuri said:
For a secondary concept, do you want us to use the same attribute array as for the primary, or to roll again?
Roll again, please. If you haven't rolled any more stats on the same name as before, you can just use that. Otherwise, give a new d20 like Nepthys did.
 


Yeah, I'm not really a hippy tree-hugging type nature worshipper. I'm more the red-in-tooth-and-claw type of nature worshiper. I'm interested in spontaniously casting cure spells as a means to make undead go "Boom".

Also because working on a ship probably has one of the higher injury rates of your average job. I can't imagine Spelljammers having FEWER injuries, due to the nature of their buisiness.

Bardach isn't a healer, he's just pragmatic.

EDIT: I'm working up the character right now, and I was wondering, how do you want us to do HP? You might have mentioned this earlier, but if so I missed it.
 
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RA: While I have enjoyed writing up the story for the Ronin, I think I am going to bow out for now. You have so many great choices to choose from, as well as those who get the high octane setting you have made, that I don't think the meat shield will be missed too much.

Also wanted to say that I was in your neck of the woods this weekend and was surprised at how packed the aquarium was yesterday. I guess everyone wanted something to do that didn't involve sliding around all the ice that is still up there.
 

pallandrome said:
Yeah, I'm not really a hippy tree-hugging type nature worshipper. I'm more the red-in-tooth-and-claw type of nature worshiper. I'm interested in spontaniously casting cure spells as a means to make undead go "Boom".

Also because working on a ship probably has one of the higher injury rates of your average job. I can't imagine Spelljammers having FEWER injuries, due to the nature of their buisiness.

Bardach isn't a healer, he's just pragmatic.

EDIT: I'm working up the character right now, and I was wondering, how do you want us to do HP? You might have mentioned this earlier, but if so I missed it.
As mentioned roll on IC and take half rounded down as minimum for each level.
 

Verbatim said:
RA: While I have enjoyed writing up the story for the Ronin, I think I am going to bow out for now. You have so many great choices to choose from, as well as those who get the high octane setting you have made, that I don't think the meat shield will be missed too much.

Also wanted to say that I was in your neck of the woods this weekend and was surprised at how packed the aquarium was yesterday. I guess everyone wanted something to do that didn't involve sliding around all the ice that is still up there.
Oh, okay then. You can always pop in for Destiny's Tears later on.

As to the Aquarium, I always thought our Science Museum was cooler. But yeah, the ice sucks. It was exacerbated by the way they shoveled up these barriers of snow to each side of the sidewalk and then the rain fell in the trench and refroze :(
 


[SBLOCK=Bardach]Bardach, LN Lacerta Animist

Str:17
Dex: 13
Con: 16
Int: 16
Wis: 22
Cha: 14

HP: 46hp
AC: 14
Init: +3

BaB: +5
MaB: +8
RaB: +6

Fort: +7
Ref: +5
Will: +10

Feats - Exotic Weapon Proficiency: Whips, Combat Expertise
Skills - Climb: +11, Concentration: +11, Jump: +11, Knowledge: The Spheres: +11, Profession: Spelljammer Sailor: +11, Spot: +14, Survival: +14, Use Rope: +9

Weapons
+1 Shocking Mighty (+3) Whip Dagger Attack: +9 Dmg: 1d6+3, 1d6 electrical Crit: 19-20 x2
Dagger Attack: +9 Dmg: 1d4+3 Crit: 19-20 x2
Heavy Crossbow Attack: +6 Dmg: 1d10 Crit: 19-20 x2
Claws Attack: +9 Dmg: 1d8+3 Crit: x2

Armor
Leather Armor Armor Bonus: +2 Max Dex: +6 Armor Check Penalty: 0
Buckler Armor Bonus: +1 Armor Check Penalty:-1

Spiritsworn Allies: Inal Abet - patriarch of a family of ape spirits that chose to come with Bardach's tribe when they were enslaved. There are 6 members of the family that Bardach can call upon to help in fights.

Zephyr - A small air spirit that has taken to following Bardach around. Zephyr doesn't have much of a personality, but is intensly protective and possessive of Bardach when called upon. Bardach knows very little about where the creature comes from.

Dawn Eyes - Dawn is a sarcastic Eagle spirit that has taken Bardach under her metaphysical wing. She thinks him capable of great things, but he is happy enough just where he is. The two are close friends, but sometimes bicker like an old married couple.

Salarassa - Sal is a conniving snake spirit, and usually seems to be out to get Bardach into trouble as much as he is to get Bardach out of it again. Bardach cuts Sal a lot of slack though, as Sal was insturmental in helping Bardach escape from slavery.

Klyzxle - A thoqqua spirit with a nigh unpronouncable name, Bardach has found being followed around by this bizzare being lately. It seems friendly, but Bardach has had little opportunity to bring it to flesh, as he's not foolish enough to allow a fire elemental onto a spelljammer. [/SBLOCK]

I put an entry on the various spirits that Bardach knows well enough to call up. Does this sound about right for nature spirits, or would you like me to change some things?

Also, I put as Bardach's magic item, a +1 Shocking Mighty (+3) Whip Dagger. Bardach, being the kind of guy he is, would probably want a weapon more than just about any other kind of equipment. I figure he could have "appropriated" it from some slavers he was exercising his duties as a privateer on. Or simply killing, if he was a pirate that trip out.

I'm probably missing something. Just tell me if I am, and I'll correct it post-haste. (hehe post-haste, get it?)
 
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I am back after taking a small leave of absence for business.
Has anything changed or is the dead line still at the end of the month with the emphasis on healing first anything else second?
As well as a history needs to be submitted prior to crunch?

I appreciate the help.


-Blood
 

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