Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!

Witch sheet background finished. I kinda had to summarize a bit at the end, so I could work on concept #2 too. I'll try to have something on that posted tonight.
 

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Rystil Arden said:
I'll take a look at BoVD when I return home later today. I'm leaning towards yes, but I need to read those spells more carefully. If I do allow it, the spells will keep their descriptor (it won't prevent you from casting them, though).

I think the Majors may still be non-appreciable, particularly since running out of chakra slots won't be a problem for a long time in PbP, and an exploration-based adventure means you won't be staying in the same place anyway, so they're basically free.

For the Darkness and Bestial spirits--I think you have the right idea, but you need to go a bit farther: Remember, lower level Shamans have stricter pacts from more powerful spirits. Trayah is level 9 and he doesn't even have a single Greater Spirit yet. Having even one Greater Spirit at level 5 is an impressive feat, and the price would be dire. Here's versions of your pacts that keep the flavour and move to about the right level

Darkness---as before, but the act of drawing the ash-and-blood sigils on his body creates a powerful darkness aura that allows affinity with the spirit. However, the bloodletting and infusion comes at a price. Whenever he honours the Darkness spirit to gain his domain, he suffers a temporary loss of 2 Con. This ability damage cannot be healed by normal means, though it fades immediately when he honours new spirits the next day. If it is somehow healed, the markings are erased, and the Darkness Spirit is no longer honoured that day.

Bestial--Teeth and Claws shall be your only weapons from this point forward (Comment: Okay, but most Lacerta don't use other weapons anyway, particularly with the yummy buffs for the claw in this domain), and you shall partake of your kill like the beast (though like the beast, you need not eat of something that is poisonous or inedible). Additionally, once a moon, the beast will descend upon you and overwhelm your faculties, thus keeping you in tune with the beast, with your heritage and your power (Comment: It's rare, it has cool flavour, and it represents the relative power of this mighty spirit).
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I like the concepts very much for bestial and darkness. Travel and Earth I am having trouble coming up with something that will fit. I think war, strength, chaos, rune, weather or charm may be a better fit for the concept I am attempting than earth, travel, or for that matter healing. I am attempting to go a spirit master route, arrogant and commanding by right of my power as opposed to pleading or cajoling for assistance. So I think the focus would be on more destructive, controlling/dominating or flashy domains. The early on pacts are demonstrative of me developing my power but as I increase in levels and power I become more reckless and commanding hence the major and greater pacts. I will take the iron will and improved turning (rebuke) feats unless you are aware of something that may suit the feel better and stat wise I will be possessing high wisdom and charisma scores for strength of will and force of personality.
 
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Nephtys said:
She is. If she cast nothing else she could cure 132 to 286 hps a day. Even knowing only CLW it's still more than a core-rules cleric. :)
Oh, just so you know, I've added a spell version of the Attraction Psionic power to the Siren spell list, which is mentioned somewhere, in case you want it. The bonus to Cha-based skills can be useful.
 

Gli'jar said:
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I like the concepts very much for bestial and darkness. Travel and Earth I am having trouble coming up with something that will fit. I think war, strength, chaos, rune, weather or charm may be a better fit for the concept I am attempting than earth, travel, or for that matter healing. I am attempting to go a spirit master route, arrogant and commanding by right of my power as opposed to pleading or cajoling for assistance. So I think the focus would be on more destructive, controlling/dominating or flashy domains. The early on pacts are demonstrative of me developing my power but as I increase in levels and power I become more reckless and commanding hence the major and greater pacts. I will take the iron will and improved turning (rebuke) feats unless you are aware of something that may suit the feel better and stat wise I will be possessing high wisdom and charisma scores for strength of will and force of personality.
Hmmmmmm...okay, that's interesting, but that attitude, while it may work for browbeating the Minor and Lesser spirits by this level, is not going to cut it for a Greater Spirit, and definitely not for a Major Spirit. The Aspect of a Major Spirit that you call up to make a pact is a CR 13 critter. It could kill you as an afterthought, and you couldn't succeed on an Intimidate check against it even if you rolled a 20 and it rolled a 1. The only chance even for survival with that attitude against a Spirit that powerful if it is also dangerous (like the Beast spirit probably is) would be if you amused the spirit and it laughed at your attempts to browbeat it.

I would say that a better indicator of a browbeating and commanding Shaman would be a Shaman who has almost entirely Minor and Lesser spirits, but all of them are cowed in awe of the Shaman.
 

Shayuri said:
Oh hey...is what I have up on my sheet so far enough to work out what my starting cash/equipment can be?
Absolutely--anybody can get their starting cash as soon as they tell me what their purchasing plan should be--just ask. In your case, would she have acquired the majority her gear on Tymadeau before she left, or out in the rough-and-tumble places in Wildspace? We can pick your purchasing plan based on that.
 

Rystil Arden said:
Oh, just so you know, I've added a spell version of the Attraction Psionic power to the Siren spell list, which is mentioned somewhere, in case you want it. The bonus to Cha-based skills can be useful.

Nice. Definately better than Exp Retreat, so I'm swapping them, if she needs to move quickly she'll just Alter Shape instead. Thanks. :)
 

Nephtys said:
Nice. Definately better than Exp Retreat, so I'm swapping them, if she needs to move quickly she'll just Alter Shape instead. Thanks. :)
No problem. In order to balance it as a spell instead of a power where you pay more, it autoscales at a slower rate (starts at +2, increases by +1 for every 3 levels above 1st, and has a cap at +5 at level 10).

EDIT: That's just for the 'attracted to caster, gain Cha skill bonus' aspect. It still does all the usual stuff where you can attract someone to a concept as normal.
 

Rystil Arden said:
Hmmmmmm...okay, that's interesting, but that attitude, while it may work for browbeating the Minor and Lesser spirits by this level, is not going to cut it for a Greater Spirit, and definitely not for a Major Spirit. The Aspect of a Major Spirit that you call up to make a pact is a CR 13 critter. It could kill you as an afterthought, and you couldn't succeed on an Intimidate check against it even if you rolled a 20 and it rolled a 1. The only chance even for survival with that attitude against a Spirit that powerful if it is also dangerous (like the Beast spirit probably is) would be if you amused the spirit and it laughed at your attempts to browbeat it.

I would say that a better indicator of a browbeating and commanding Shaman would be a Shaman who has almost entirely Minor and Lesser spirits, but all of them are cowed in awe of the Shaman.

Oh... I will rethink my angle then. Thanks for the supplemental information.
 

Nazrill will have obtained most of his possession while on Chuliit. For languages, is Yharzu free for lacerta. 14 int gives me 3 languages yharzo plus 2 more or is it just 2, yharzu plus 1?
 

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