Yo Ho Ho! Recruiting Spelljamming Pirates and Roguish Sorts to fill Openings!

Avalon® said:
Rystil, what's the write-up for the signature construct for the warmage?
You basically start out with a construct as stated, and you can enhance it by proposing abilities, or taking a few I came up (examples of level 3 abilities are wings to gain a Fly speed or an increase to Size small).
 

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Gli'jar said:
Can you explain how in game terms spirit pact and channel spiritwork. What are examples of previous boons? Each morning would the shaman bargin with the spirits for example to provide their strength for the day and what exactly does channal spirit do? Can I use channel spirit as a way to bargin, giving the spirit a taste of having a body again for its power?

For lacerta and the shaman class, do you and I work out totem animals and the stats and domains they may provide?

Although I am narrowed to 3 potential classes, preator gladiator, mojin avenger, or lacerta shaman I think I am leaning to the shaman currently. Do you have the info to write up the centurian class?
Shamans don't actually deal with Totem animals (except their racial ability, of course). They talk to actual specific spirits (a few of them are animals, though, admittedly) and make pacts. In general, you would gain spirits by making pacts with them in game. I'll let you start out with a decent number of them to begin, though, and I'll let you invent them on your own, with approval from me. You can absolutely use Channel Spirit as a bargaining tool--even a mighty spirit would be tempted by an offer to Channel it and let it control you as it sees fit on any day you choose to honour that spirit for spells. Depending on the relative power of the spirit compared to the Shaman, you may have been forced to make a more favourable deal to get better spirits--check out Trayah for a cool example, and note how his stronger spirits usually had larger demands. I'll come up with the demands, though you can veto a demand that is too much and just pick a weaker spirit (this would be like if you turned down the spirit in the real game).
 

Wow...looking through all these, I'm finding we have a surprisingly nonshady group, especially considering the thread title. In fact, I don't think we even have one character that could rightly be called a pirate Here's what I have so far--note that many of these, while excellent choices overall, suffer from the "Why the heck is this character in Jhaar" conundrum, which, while it isn't exactly a problem, requires good explanation to make it work. Ironically, the one that suffers least from this has a "why does this character exist" conundrum (Verbatim's), though I think he's on the way to a cool solution for that.

Shayuri--Maybe a Sidhe?
Fenris--rolled
Kralin--no roll
pallandrome--Albatross Animist
Avalon(R)--Praetor Warmage
Verbatim--Pleb Ronin
Gli'jar--Maybe a Shaman?
Voidrazor--Maybe a Praetorian Archon?
Nephtys--Dragonlord
 


Yep--saw it :) Damn, did all the Pleb stuff I wrote for you vanish in the crash? I tried to Search for it and failed. DAMN! That's the second time I've lost those Pleb series.
 

Rystil Arden said:
Yep--saw it :) Damn, did all the Pleb stuff I wrote for you vanish in the crash? I tried to Search for it and failed. DAMN! That's the second time I've lost those Pleb series.
I think so. I'll poke around my files.

Check your e-mail records as well.
 




Bront said:
You can always play a nymph and provide some. :o

I play the oversexed PC high-Charisma bard-type too often in my other games! :o

;)

I was actually looking at the Mojin, but if there is a Dragonlord aboard, that would nix that idea. Must...read...material...
 

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