Here's a jailbreak-themed intro.
"You walk into the toolshed to pick up your gear for the day, the watchful eye of the guard behind the property-master seeming to burn a hole in your forehead.
After being issued your gear- a belt, a pick, a small tin cup and a helmet, you fall into line for a cart, and begin your long descent into the mine.
You think to yourself, 'Perhaps grabbing the slumming merchant's daughter (poorly) disguised as a trollop in order to give her the thrill she was obviously seeking wasn't the best idea...especially since the Court's Verifier could tell that I knew who she was.'
That lapse of judgment has cost you 5 years in the salt mine.
Trying to hurdle your defender's desk to get to the Justicar who rendered that just sentence got you another 10.
You work for hours in the hot and dark, the only light coming from the everburning light rods that, thankfully, don't ignite the occasional methane pocket encountered here.
Where you are, it is relatively quiet- only your pick's strikes echo here since you're digging an exploratory shaft.
*chck*
*chck*
*chck*
*chck*
*chok*
Wha?
A few more gentle blows, and you realize you've broken through to a subterranean cavern. Poking your head through, you see it is vast, and a small river runs down it. You also hear a sound not unlike rain striking crystal, as water drips down from multiple stalactites onto the stalagmites below, feeding the river.
You also note that there is a large boulder that looks like it could be dislodged quite easily, sealing the hole.
A plan forms...all you need is a few supplies, and a few key allies.
The lunch siren sounds, calling you to your mid-day meal. After getting your bowl of thin stew and a slice of bread, one of your closer mates sits down next to you.
Can he be trusted? More importantly, can he be of use?"
"You walk into the toolshed to pick up your gear for the day, the watchful eye of the guard behind the property-master seeming to burn a hole in your forehead.
After being issued your gear- a belt, a pick, a small tin cup and a helmet, you fall into line for a cart, and begin your long descent into the mine.
You think to yourself, 'Perhaps grabbing the slumming merchant's daughter (poorly) disguised as a trollop in order to give her the thrill she was obviously seeking wasn't the best idea...especially since the Court's Verifier could tell that I knew who she was.'
That lapse of judgment has cost you 5 years in the salt mine.
Trying to hurdle your defender's desk to get to the Justicar who rendered that just sentence got you another 10.
You work for hours in the hot and dark, the only light coming from the everburning light rods that, thankfully, don't ignite the occasional methane pocket encountered here.
Where you are, it is relatively quiet- only your pick's strikes echo here since you're digging an exploratory shaft.
*chck*
*chck*
*chck*
*chck*
*chok*
Wha?
A few more gentle blows, and you realize you've broken through to a subterranean cavern. Poking your head through, you see it is vast, and a small river runs down it. You also hear a sound not unlike rain striking crystal, as water drips down from multiple stalactites onto the stalagmites below, feeding the river.
You also note that there is a large boulder that looks like it could be dislodged quite easily, sealing the hole.
A plan forms...all you need is a few supplies, and a few key allies.
The lunch siren sounds, calling you to your mid-day meal. After getting your bowl of thin stew and a slice of bread, one of your closer mates sits down next to you.
Can he be trusted? More importantly, can he be of use?"