Ry
Explorer
OK, you wake up, and you're in charge of the D&D brand - not the rules, mind you, just the content (chromatic / metallic dragons, Hieroneous, Pelor, Vecna, etc).
You've been told to take it wherever you like, nothing is sacred, but you need to work with existing elements (changing, remaking, etc. rather than introducing totally new things).
What do you do with this awesome power?
You've been told to take it wherever you like, nothing is sacred, but you need to work with existing elements (changing, remaking, etc. rather than introducing totally new things).
What do you do with this awesome power?