You are D&D's Bible Keeper - What do you do?

Ry

Explorer
OK, you wake up, and you're in charge of the D&D brand - not the rules, mind you, just the content (chromatic / metallic dragons, Hieroneous, Pelor, Vecna, etc).

You've been told to take it wherever you like, nothing is sacred, but you need to work with existing elements (changing, remaking, etc. rather than introducing totally new things).

What do you do with this awesome power?
 

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Mine would be to re-write the core history, working the elements together over and over again.

A lot of the kind of stuff we've seen from Dragon would become part of a core timeline; Dagon appearing in the deep waters of the Abyss while the Wind Dukes of Aqaa and the Wolf Queen duke it out.

Spell weaver civilization predating the coming of the gods, imploding upon itself around teh time of the rise of the illithids.

That sort of thing.
 




Give Paizo the permission to publish the Age of Worms hardcover, or offer them to publish it under the WoTC label.

Reintroduce campaign books for old campaign titles such as Greyhawk and Planescape for the fans, although specifically announce that these are for the fans and that WoTC will still concentrate on Eberron since there should be a focus on only one campaign setting despite my personal 'meh' feelings for Eberron.

And then run from screaming, angry masses.
 

I beg Bioware to produce a D&D game each year comparable to KOTOR.

After DDO has had its contractually required period of non-competing products, I go find the GuildWars guys and have them produce a no-monthly-fee online D&D game with a slavish adherence to the rules AND I go to another company, probably Cryptic, and have them produce a monthly fee MMORPG that goes the other direction and is an excellent MMO with all the D&D fluff, but which is more loosely associated with the rules and put them out at around the same time for the two different audiences. Oh, and I produce hardcover tie-ins for both and a Stormreach hardcover as well.

I extend the Neverwinter Nights license and produce hardcover tie-ins.

I have a Knights of the Silver Dragon version of the Basic Set and an additional supplement on their city, containing then-current stats for all the characters, magic items, maps and so on. I do not specifically place it in any of the D&D worlds, but provide a page explaining where it could fit in each. I then aggressively market the Knights of the Silver Dragon to the Cartoon Network, Nickelodeon and network television, with the aim of creating a 21st century D&D cartoon that ties into an existing brand and can serve as a conduit for younger players into the hobby.
 

Kill the drow. No ceremony. No final module explaining it. Just strike them from the record.

Publish a rather open-ended Greyhawk setting, reminisent of the 1983 box.
 

Recreate the ancient Gazetteers and make them core. Then update the old Rules Cyclopedia to 3.x and make that core too.

Bring back the more powerful magic items from 3.0.

Make psionics core and change the Vancian magic system to reflect the psionics mechanic.

Bring back Planescape, Dark Sun, and Spelljammer, tweaking where appropriate. Throw them all into one books entitled something like "Campaign Options".

Though I hated Dragonlance, suck it in as well, because it wasn't ALL bad.
 
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