shilsen
Adventurer
Meadred said:...our DM dislikes OOC-advice during combat, so we can't tell him 'my character needs healing ASAP'...
Pardon the digression, but how/why did your DM decide that a damaged PC asking for healing counts as OOC advice?
Meadred said:...our DM dislikes OOC-advice during combat, so we can't tell him 'my character needs healing ASAP'...
shilsen said:Pardon the digression, but how/why did your DM decide that a damaged PC asking for healing counts as OOC advice?
BelenUmeria said:And a GM has the right to say no if it will:
1.) Be offensive or disturbing to other players.
2.) Negatively impact or disrupt the campaign.
Just because someone is a player does not mean they can do anything they want.
The game has a set of rules for mechanics and a group/GM can have a set of rules that covers what the book does not.
apesamongus said:Some people are too easily offended. They should be told to #$%#$ off.
die_kluge said:Do you simply not allow *anyone* to play a female in your game, or do you restrict that policy to the individuals in your specific group, whom you know can't pull it off successfully?
Crothian said:This is pretty much it. It has nothing to do with about somneone's ability to role play, it has everything to do with them role playing it in a way that disrupts the group.
But it is nice to see that there is a need for a third thread on the topic for people to proclaim how superior they are to others. :\
Whereas some people are appropriately offended. They shouldn't.apesamongus said:Some people are too easily offended. They should be told to #$%#$ off.
The GM's judgement being trustworthy is a basic requirement of all functioning campaigns. Campaigns don't work if the GM's judgement isn't trusted. So my players know that if I'm vetoing something, I have a very good reason for doing so.Judgement call. Maybe the player disagrees with the GM as to what direction the campaign should take.
That's right. They can only do reasonable things within their purview as GM; limiting which character concepts are available/appropriate is one of the things within a GM's purview.Just because someone is GM does not mean they can do whatever they want.
Old One said:"No" can be a good thing. In a long-running 2E FR campaign I DM'd from '91-'99, one player refused to play anything other than an elf...with an eyepatch...that played a musical insturment. It didn't matter if the PC was a fighter, a magic-user, a cleric or a thief, "Patch" always showed up and was played in the same "chaotic everywhere" manner. We rotated DM chairs from time to time and his PCs in other campaigns where also clones.
Was I a control freak a**-of-a-DM for not letting him play what he wanted? Apparently, according to some...but I would submit that telling a player "No" from time to time is fine.