You can't play that, you don't RP well enough

Meadred said:
...our DM dislikes OOC-advice during combat, so we can't tell him 'my character needs healing ASAP'...

Pardon the digression, but how/why did your DM decide that a damaged PC asking for healing counts as OOC advice?
 

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shilsen said:
Pardon the digression, but how/why did your DM decide that a damaged PC asking for healing counts as OOC advice?


maybe it was along the lines of...

" i've got 6 hps left.... instead of:

one more blow will kill me. MEDIC...
 

BelenUmeria said:
And a GM has the right to say no if it will:

1.) Be offensive or disturbing to other players.

Some people are too easily offended. They should be told to #$%#$ off.

2.) Negatively impact or disrupt the campaign.

Judgement call. Maybe the player disagrees with the GM as to what direction the campaign should take.

Just because someone is a player does not mean they can do anything they want.

Just because someone is GM does not mean they can do whatever they want.

The game has a set of rules for mechanics and a group/GM can have a set of rules that covers what the book does not.

And sometimes those choices indicate a lack of character.
 


die_kluge said:
Do you simply not allow *anyone* to play a female in your game, or do you restrict that policy to the individuals in your specific group, whom you know can't pull it off successfully?

Please find where I have stated that I have banned anyone from playing a female in my game.
 

Crothian said:
This is pretty much it. It has nothing to do with about somneone's ability to role play, it has everything to do with them role playing it in a way that disrupts the group.

But it is nice to see that there is a need for a third thread on the topic for people to proclaim how superior they are to others. :\

You're completely and utterly correct, sir. These threads have turned into a pedestal for some people to proclaim their magnanimous superiority over others.

No point on continuing to beat a brick wall.
 

<Fails Will Save and Enters Thread>

"No" can be a good thing. In a long-running 2E FR campaign I DM'd from '91-'99, one player refused to play anything other than an elf...with an eyepatch...that played a musical insturment. It didn't matter if the PC was a fighter, a magic-user, a cleric or a thief, "Patch" always showed up and was played in the same "chaotic everywhere" manner. We rotated DM chairs from time to time and his PCs in other campaigns where also clones.

When his latest incarnation of "Patch" got fragged by an exploding ice elemental, I refused to let him play an elf. I also refused to let his PC have an eyepatch or play a musical insturment. He whined. He pleaded. He finagled. I held firm and he tried a different PC.

The result was Kern McDougal. A gnome illusionist-thief with a bad Scottish accent. He played Kern for about 3 years with aplomb and flair. The unanimous consensus at the table was that his roleplaying ability expanded several magnitudes when he branched out to Kern and it was a PC that everyone at the table enjoyed.

Was I a control freak a**-of-a-DM for not letting him play what he wanted? Apparently, according to some...but I would submit that telling a player "No" from time to time is fine.

~ Old One

PS - Karma being what it is...Kern did, after an unfortunate incident in a giant badger's lair, end up with an eyepatch ;)!
 
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I don't let my nephew play a paladin because he doesn't roleplay at all. He thinks alignments are like teams: "I'm Lawful Good," he declares, chopping off the prisoners' heads.

Too much computer gaming, that's what his problem is. In Bladder's Gate and all those other games, he kills everything he can. He doesn't understand the concept of Good when it comes to a roleplaying game, so I won't let him play a paladin.

His older brother also DMs, and once let him play a paladin. The "paladin" tried to be the captain of a pirate ship--looting, pillaging, raping, all that jazz.

Ugh. What fun that game was.... :\
 

apesamongus said:
Some people are too easily offended. They should be told to #$%#$ off.
Whereas some people are appropriately offended. They shouldn't.
Judgement call. Maybe the player disagrees with the GM as to what direction the campaign should take.
The GM's judgement being trustworthy is a basic requirement of all functioning campaigns. Campaigns don't work if the GM's judgement isn't trusted. So my players know that if I'm vetoing something, I have a very good reason for doing so.
Just because someone is GM does not mean they can do whatever they want.
That's right. They can only do reasonable things within their purview as GM; limiting which character concepts are available/appropriate is one of the things within a GM's purview.
 

Old One said:
"No" can be a good thing. In a long-running 2E FR campaign I DM'd from '91-'99, one player refused to play anything other than an elf...with an eyepatch...that played a musical insturment. It didn't matter if the PC was a fighter, a magic-user, a cleric or a thief, "Patch" always showed up and was played in the same "chaotic everywhere" manner. We rotated DM chairs from time to time and his PCs in other campaigns where also clones.

Reminds me of those Al Bruno stories were one of the players only played Ninjas. And everyhting was done Ninja style. :)

But those are hardly example of functinal gaming. ;)

Was I a control freak a**-of-a-DM for not letting him play what he wanted? Apparently, according to some...but I would submit that telling a player "No" from time to time is fine.

Gasp. You mean that you are able to tell your players NO? Isn't that like, against the rules? ;)

Seriously, in my games I don't veto anything before-hand. But if somebody has a concept that's disruptive to either the other players or to my campaign, I'll ask him (sometimes even politely :D ) to change concepts. If he becomes whiny about his freedom to RP a concept, and how my control-freak nature is WRONG, I just mention that I'll be glad to step down as a DM and play his way. It's surprising how fast this quells any arguments.

Ian " I also failed my Will Save" Watt
 

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