I'm A Banana
Potassium-Rich
So, this is somewhere between a game theory & design post and a house rule post, and I need some help thinking this through.
4e has Short Rests, which recover all HP and encounter powers and statuses, and Extended Rests, which recover all daily powers, action points, and healing surges (aka: "the amount of short rests I can take").
What, do you think would be the consequences of this idea:
You cannot take a Short Rest after an encounter?
Assume a kind of dungeon-crawl game, where each dungeon "floor" is essentially a single encounter. I won't be removing short rests entirely: You can short rest between floors, but not while you're "exploring the dungeon." Alternately, you can take a short rest after gaining [X] XP, where [X] is the approximate XP you'd get from a single encounter.
So instead of fighting everything all at once, you'd space out enemies in more areas across a given dungeon.
This is part of a broader idea I'm having about taking the ability to rest away from the PC's, and putting it in the hands of the DM, so that the DM can control pacing. I'm already having a brainstorm about only allowing extended rests in certain "safe zones" (mostly in towns), this would just be extending that idea to short rests as well.
How do you think such a thing would play? Any tweaks or ideas for me?
4e has Short Rests, which recover all HP and encounter powers and statuses, and Extended Rests, which recover all daily powers, action points, and healing surges (aka: "the amount of short rests I can take").
What, do you think would be the consequences of this idea:
You cannot take a Short Rest after an encounter?
Assume a kind of dungeon-crawl game, where each dungeon "floor" is essentially a single encounter. I won't be removing short rests entirely: You can short rest between floors, but not while you're "exploring the dungeon." Alternately, you can take a short rest after gaining [X] XP, where [X] is the approximate XP you'd get from a single encounter.
So instead of fighting everything all at once, you'd space out enemies in more areas across a given dungeon.
This is part of a broader idea I'm having about taking the ability to rest away from the PC's, and putting it in the hands of the DM, so that the DM can control pacing. I'm already having a brainstorm about only allowing extended rests in certain "safe zones" (mostly in towns), this would just be extending that idea to short rests as well.
How do you think such a thing would play? Any tweaks or ideas for me?