Do you (or anyone) have an example of a game that does it well?I just think a video game can handle minutiae a lot better than a table top game. You can add depth to a food system without adding tons of pages you have to go through, and the feedback doesn't have to filter through a human trying to remember when you need to do, say, a Thirst Check while also managing a story and NPCs and stuff.
Is what I was trying to get at