Mouseferatu
Hero
Okay, the thread title is, obviously, a bit tongue in cheeck. What I'm wondering, though, is how many of you have actually used Cthulhu (and/or other aspects of the Mythos) in an otherwise "normal" D&D setting? Note that I'm not talking about Lovecraft-inspired concepts like the Far Realm or the Queen of Chaos. I'm talking about actually using and naming old favorites like Nyarlathotep, nightguants, the Necronomicon, and Big C himself.
How did you go about it? Did you tell your players ahead of time? Did you spring it on them during game-play? And if the latter, how did they react? Were there groans and complaints, or were they able to take it completely seriously?
It's something I've considered doing, but--with the exception of one particular campaign idea, which reveals the involvement of the Great Old Ones from the very beginning--I've always been a little afraid of it ruining the mood by destroying the players' suspension of disbelief.
How did you go about it? Did you tell your players ahead of time? Did you spring it on them during game-play? And if the latter, how did they react? Were there groans and complaints, or were they able to take it completely seriously?
It's something I've considered doing, but--with the exception of one particular campaign idea, which reveals the involvement of the Great Old Ones from the very beginning--I've always been a little afraid of it ruining the mood by destroying the players' suspension of disbelief.