You ever get into a new game...then find something better right away?

Often the enthusiasm for a new game dies down a bit after a few weeks.

I had a similar reaction to WFRP 2e as you, but after having it for a few months, I am no longer quite so obsessed about running it. I still like it, a lot, but the game doesn't 'eclipse' the other ones I like right now (including C&C, which I'm running PbP).
 

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Yep, the exact same. Except that I rarely get to actually play all the things I'm excited about, so I'd take any of them happily. Right now, I could happily play:
  • Arcana Unearthed/Evolved in the Diamond Throne (or homebrew) setting
  • Conan system by Mongoose; also in the Hyborian Age or homebrew
  • Call of Cthulhu (I could always play more of this game, though)
  • Iron Kingdoms
  • Eberron
  • Warhammer 2e
  • My Dark•Heritage homebrew setting, with it's custom d20 rule kit, or with Grim Tales, for that matter. (Got to run this for several months, but I'd like to do more, and I'd love to play in a game like this... I tend to only be able to run games well if I'd also really want to play in them.)
  • Northridge, or whatever the mini-setting is that's included with Darkness & Dread.
  • Any d20 Modern game. Especially a Genetech one, though, with lots of occult intrigue, lingering Nazi and Soviet enclaves, etc. Or my homebrew alternate history where WW2 ended very much differently and a four way Cold War ensued between Japan, Nazi Germany, the Soviet Union and the US, with China and a pan-Arabic "empire" rising as allies and threats to the status quo of the superpowers.
  • Dark Legacies
  • Shackled City
  • Age of Worms (actually, already playing that one, luckily.)
  • Barsoom, or any other "planetary romance" for that matter.
  • Iron Lords of Jupiter
  • Thundarr the Barbarian converted to an RPG
Problem is, once any of these start, I'd be so intrigued by any of the others that it'd be hard to keep it up without wanting to try some of the others too.
 

Joshua Dyal said:
Yep, the exact same. Except that I rarely get to actually play all the things I'm excited about, so I'd take any of them happily. Right now, I could happily play:
  • Arcana Unearthed/Evolved in the Diamond Throne (or homebrew) setting
  • Conan system by Mongoose; also in the Hyborian Age or homebrew
  • Call of Cthulhu (I could always play more of this game, though)
  • Iron Kingdoms
  • Eberron
  • Warhammer 2e
  • My Dark•Heritage homebrew setting, with it's custom d20 rule kit, or with Grim Tales, for that matter. (Got to run this for several months, but I'd like to do more, and I'd love to play in a game like this... I tend to only be able to run games well if I'd also really want to play in them.)
  • Northridge, or whatever the mini-setting is that's included with Darkness & Dread.
  • Any d20 Modern game. Especially a Genetech one, though, with lots of occult intrigue, lingering Nazi and Soviet enclaves, etc. Or my homebrew alternate history where WW2 ended very much differently and a four way Cold War ensued between Japan, Nazi Germany, the Soviet Union and the US, with China and a pan-Arabic "empire" rising as allies and threats to the status quo of the superpowers.
  • Dark Legacies
  • Shackled City
  • Age of Worms (actually, already playing that one, luckily.)
  • Barsoom, or any other "planetary romance" for that matter.
  • Iron Lords of Jupiter
  • Thundarr the Barbarian converted to an RPG
Problem is, once any of these start, I'd be so intrigued by any of the others that it'd be hard to keep it up without wanting to try some of the others too.

So many games...so little time...
 

I have my AE/D&D game I run, and yes, I've been resisting the temptation to do something else. For two reasons: I don't have the time to run two campaigns at the same time, first. Second, most of the players are one-year newbies to RPGs and would certainly feel disoriented by another game system.

When Iron Heroes went out, I knew I had to run this game. For the simple reason that I love it and want to run games with this awesome ruleset. I found the solution by working out a second in-game time frame for my AE/D&D game. AE/D&D characters discover the tales of long forgotten heroes who overcame a first time the threat they are now facing. When learning more about this group of ancient heroes, there is a flashback and they play alternate characters with IH to see in the first person what unfolded for these people. This brings clues for the AE/D&D characters.

After this campaign, I do not know what I'll do. My most recent desire is to go on with this homebrew setting and run the Shackled City or Ptolus. Maybe it'll be something different.

For other games, I'd like to play or run: Star Wars d20 (the most probable of them all, I think), Lejendary Adventures, Warhammer 2E, Stormbringer (I'd always run this game and Hawkmoon and Corum), a Call of Cthulhu game using Modern rules... indeed. So many games and so little time.
 

Count me in. I have a d20 fantasy campaign on the go. I also have d20 modern/future books, Arcana Unearthed, and Blue Rose I am still dying to try out.
 

Flexor the Mighty! said:
I've really been into Castles & Crusades for the last six months. Started a new campaign with it, been talking about it on the various forums, reading fan sites, and all that stuff. So I think I've found "my game" and all is RPG bliss from here on out. I bought extra players handbooks and stuff for it and was getting ready to buy the modules for it. THEN I buy Warhammer FRP 2e...and now I find don't want to play C&C compared to the glory that is this new WFRP edition. Ever have that happen to you?

I think that's par for the course for a lot of hobbyists, RPG or otherwise. Guys that are really nuts about building car models will occasionally go on a tear when they get tired of cars and start building airplanes or battleships instead.

Unfortunately, unlike models, RPGs can't exist in a vacuum. If you want to actually play, you need players. If your players are having fun and going along with you, then fine, it works. But Its been my experience that players will only humor you so many times. They'll be less likely to humor you a second time, especially if you introduce them to a game, they like it, and go buy their own books for it....just before your own RPG muse hands you a different game to get fired up about.

I think most D&D players who have been playng for a long time have a "pet" game as well. In my old group, we had a guy that really dug Palladium. We had another guy that liked offbeat "learn in 5 minutes" games like Toon. My own was d6 Star Wars. AND we had an informal Blood Bowl league too! Those were the days.

ANyway, each of us were good enough with our respective games that we could run it well, so the guys knew they would have a good time. So the games got played.

I guess the main question is, will Warhammer RPG get played by your group?

Trev

BTW as an avid C&Cer, I'm sorry to hear about the switch.
 

sniffles said:
I don't do that so much myself, but I have a friend who's like that. Unfortunately he tends to give in to his impulse a little too often, IMHO. He gets really excited about some new system or setting, starts a campaign, and then starts complaining of how it isn't really his style or he's not handling the rules well and the campaign dies. His Stargate campaign croaked after three sessions because he suddenly decided to try Blue Rose and didn't want to run two games. :( And then, a few months later, he decides to run Tunnels & Trolls for the same players who were in the Stargate game!

As a player, I make the plea: if you are like this, try to resist, unless your players are all just like you. ;)
I have this problem to a severe degree and have given up on GMing a long-term campaign. I'm very good at one-shot adventures, however, and if I build a campaign that way (like a TV series) I can manage it quite well.

I consider this a weakness as I'd really like to run a real campaign for once.
 

It happened with me. Silver Age Sentinals (Tri-Stat) looked so good on paper. I thought it was the game I could replace Hero with and be happy for the rest of my days.

Then we played the thing. The lack of guidance in the book was just miserable. Fortunately Mutants & Masterminds came out, and I was happy :)
 

Man, I love Warhammer. I also love D&D, though, so I'm getting my WFRPG urges out of the way by running a one-shot at today's game day.

But it won't be enough! Like M&M v2, it's a truly fun system.
 


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