Yeah, that was my experience as well. Wizards could dominate 1, maybe 2 combats a day. Basically they cast one spell and it was over.As an experiment, do a campaign in which the PCs rest after every fight. There are any number of reasons it can make sense.
Let us know how the comparison looks then![]()
Yeah, that was my experience as well. Wizards could dominate 1, maybe 2 combats a day. Basically they cast one spell and it was over.
Then we'd get to the dungeon and the Wizard would hide in the back again hoping no one would notice he was there.
The best part is - many dungeons, especially in those days, really had no reason to be hyperfast in exploring them.
So if you take a more archaeological approach to it, the wizard really could rest every time it made even the slightest sense.
I also seem to remember that in at least 1st (and possibly 2nd), an incautious mage could accidentally catch his own allies as well as the enemy (same with Web, and I suspect, Evard's Black Tentacles) - very easy to spoil the spell if allies are in melee with enemies.
Also, Sleep is nice as long as the opponents are under 4 HD, bunched together (within 20' of each other) and not resistant. I also seem to remember that in at least 1st (and possibly 2nd), an incautious mage could accidentally catch his own allies as well as the enemy (same with Web, and I suspect, Evard's Black Tentacles) - very easy to spoil the spell if allies are in melee with enemies.
It tended to look like this:
DM: "Ok, it'll take a month of travel to get to your destination....*roll* On the second day you encounter 8 Goblins."
Wizard: "I cast sleep"
DM: "They....all fall asleep."
Wizard: "Alright, we cut their throats in their sleep."
DM: "Fine...*roll* On the 5th day, you are attacked by 10 kobolds."
Wizard: "*sigh* I cast sleep. They all fall asleep and we kill them."
Then we'd get to the dungeon and the Wizard would hide in the back again hoping no one would notice he was there.
that's true, but an Hexcrawl also tend to have this "15' workday" appereance of "unleash all your grenades" fight.That is an incredibly boring way to handle overland travel. You might as well bypass all that and get right to the dungeon.
Or, you can do an actual hexcrawl, with the possibility of interesting encounters (violent or non-violent,) exploration, adventure sites, ruins, side-treks, villages, flying witches, environmental hazards, etc., etc.
At levels 1-3, you don't face monsters with 5HD that often. If they aren't bunched together, well, then you dominate only *half* the encounter while the entire party does fight the other *half*. When there are 8 kobolds, and the mage takes down 5, and the other 4 PC take down the other 3, then the mage is dominating the encounter regardless. If you take both the allies and the enemies... well, fortunatelly Sleep is not a Save or Die. You could sleep everybody, wake up your mates, and proceed to slaughter the NPC. Some monsters are resistant to Sleep, yes, just like some others are resistant to weapons (damage reduction, incorporeal, or inmune to non-magic weapons).
Sure, the Wizard does not dominate *all* the adventure. Only the encounter that matters.