I've tried some experimentation in games, mostly to address desires of a few regular players. Someone wanted to try 4E (having missed that release); another wanted to play Savage Worlds; and another wanted to try Warhammer Fantasy. Now, I don't mind experimentation with other systems. However, for the past decade the only game that I've had success with running a long term campaign has been 5th edition D&D.
Trying to learn new systems has resulted in frustration across the board. We play a few sessions and move along. Some of the players have dropped out entirely, moved on to find a regular D&D game.
I have a suspicion that this might be my last shot at running. If it doesn't click, I might lose the rest of my players as well as my confidence in running games.
So I have one of the "experimental players" who wants me to run PF2. He has been running an offbeat game for a few sessions to give me time to prep and relax a bit, but the attendance has dropped to myself, my fiancée (who already lives where we play), and one other player.
I know I can get a few more players to join PF2 with the promise of a regular fantasy game. Whether or not they'll stick with it depends on the complexity of the system, the fun of the campaign, and the desire of the rest of the group to commit to it. (They would also go back to 5e.)
In my situation, do you risk PF2? Is it too much like 4E (too complex for newbies/casuals to understand)?
I would suggest running a one-shot, but I know that my players really want to get invested in a campaign from the get-go.
Trying to learn new systems has resulted in frustration across the board. We play a few sessions and move along. Some of the players have dropped out entirely, moved on to find a regular D&D game.
I have a suspicion that this might be my last shot at running. If it doesn't click, I might lose the rest of my players as well as my confidence in running games.
So I have one of the "experimental players" who wants me to run PF2. He has been running an offbeat game for a few sessions to give me time to prep and relax a bit, but the attendance has dropped to myself, my fiancée (who already lives where we play), and one other player.
I know I can get a few more players to join PF2 with the promise of a regular fantasy game. Whether or not they'll stick with it depends on the complexity of the system, the fun of the campaign, and the desire of the rest of the group to commit to it. (They would also go back to 5e.)
In my situation, do you risk PF2? Is it too much like 4E (too complex for newbies/casuals to understand)?
I would suggest running a one-shot, but I know that my players really want to get invested in a campaign from the get-go.