You know the drill, more races

Bean 2.0

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Torox

+2 str -2 dex +2 con -2 int
Torox are strong and enduring but they lack both physical and mental agility.

Size : Large (10 ft reach)
the Torox are big no 2 ways about it

speed : 20 ft / climb 10 ft / Fly 30 ft (clumsy)
While clumsy the the Torox get where their going with little trouble

natural armor +4
Torox have tough chitiny skin

Darkvision (60 ft)
All-round-vision : Torox recieve a +4 on spot checks and may only be flanked if both flankers are rouges of at least the Torox's level.
Torox have large compound eyes that see in all directions at once making them almost impossible to surprise.

Horn : Torox have a horn on their head that deals 1d8+str mod damage and may be set against a charge. Note : Torox may only make one horn attack in a round.

+2 on balance checks to remain standing
+2 on str or dex checks to not trip
A Torox's weight and four wide feet make it hard to knock over.

Favored Class : Druid
Torox's are farmers when left to their own devices so they develope Druidry to help the crops.

Auto language(s) - Sylvan
Bonus - Elven, Common, Terran

ECL + 2 maybe 3, Feedback plz?

Torox are a race of big blue beetle men with four massive legs on a long bullet shaped body with a mid section sticking out of the front sort of like a Centaur, here the head and arms are located.

Torox are good solid folk open to change but cautious about it. Their alignment tends towards nuetral good or true nuetral

They tend to judge people based on deeds rather than anything else. As a result they have little remarkable racial freinds or enemies.


Dune Drakes

+8 str +2 con +2 int +2 cha
Dune Drakes are Dragons after all

Size : Large (10 ft reach)
Again they are dragons

Speed : 50 ft
Dune Drakes' four strong legs propel them at an imppressive pace.

Natural armor + 4
Dune Drakes' tough scales protect them from physical assualt.

+2 on jump checks
+2 on hide checks (+4 in sandy areas)
Dune Drakes may lie still for hours in their desert homes waiting for a meal to wander into range of a leaping strike. their skin has evolved to aid them in their natural enviroment, the desert.

Dragon Hit Dice and Traits :

Darkvision (60 ft)
Immune to Sleep and Paralysis

Breath weapon : Dune Drakes may launch miniature sandstorms at their opponents. The 30 ft cone blinds opponents who fail a Fortitude save (DC equals 10+1/2 the Drake's HD+the Drake's con mod) for 1d4 rounds. Once the Drake uses this attack it may not use it again for another 1d12 rounds, and no more than 3 times in an hour.

6 dragon HD
6d12+con mod(6)=HP
+6 Bab
+5 base saves (all)
(6+int mod)*9 skill points
Class skills
str - climb, jump, swim
dex - hide, move silently, tumble
con - none
int - decipher script, search
wis - intuit direction, spot, listen, sense motive
cha - bluff, intimidate, diplomacy

Favored Class : Dragoon if availiable otherwise Ranger
Dune Drakes are natural jumpers and hunters.

Auto language(s) - Draconic, and Common
Bonus - Terran, Auran, Ignan, Celestial, Giant

+1 level adjustment for a total of 7 ECL

Dune Drakes are four-legged dragons who lack wings. Built like draconic Centaurs their skin is usualy tan to white the colors of sand. They live in hot, arid deserts far from humanoids. They have had many conflicts with Blue dragons over the centuries, and that dislike has spread to the other Chromatic dragons. They have little contact with humanoids, what little contact their is centered around trading with Dwarves and Gnomes primarily.
 
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