You know you need a new group when...

16) This is the second time that your half dragon paladin/monk/hospitaler has been killed by the Drow Ranger/Rogue/Sorceror/Assasin in the party
 

log in or register to remove this ad

Crothian said:


Dude, that stinks. Well, if you ever want to make the commute to Columbus, I'll open up a place at the gaming table for you.

I'm considering it...But so far lack of transportation is an issue. :)
 

17. Your DM thinks it helps role-playing if he literally wounds you every time your character gets hit in a fight. He keeps several sharp weapons at hand for the purpose.
 






21. Your DM announces he is renouncing the violence inherent in the system and you will all be role playing care bears from now on.
 
Last edited:

22. Every single encounter, even with lone kobolds or 1st level commoners, results in a TPK.

23. Every encounter with helpful NPCs ends with the NPC dead and their body looted. Ditto for semi and non-helpful NPCS.

originally posted by Nightfall:
It's along one, but basically the gist of it is in 13. I wrote pre-gen characters to help get our group to actually play. I also submitted since I wrote them, we should run Scarred Lands. There was no problem at the time, but when I brought the character sheets there, NO ONE wanted to play.

Well, at least you've got one group playing in the Scarred Lands now. ;)
 

Remove ads

Top