You know you need a new group when...

Xarlen said:
11) At the beginning of every session, the DM rolls a 1d1000 twice, to see which '1000 ways to freak out your players' he will impliment that session.

Actually that's a good quality IMO...

74) When your players refuse to play as anything other than Chaotic Neutral Half-Dragon Githyanki.

75) When all of the players reason for playing is "I've got nothing better to do... so I'll try to make it."

76) When a friend changes spontaneously into a complete and total (cat) about admitting that he plays, because of his new Girlfriend.

77) When the girlfriend of your friend gives you the "You shouldn't even be allowed to talk to him" eye when you try talking to your friend.
 

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Ya know, iI wonder if GMs have an innate evil-party sense

.I ditched half my gaming group thrice (though Corlon is still there, I'm wondering about him too....), has anyone else actually done this?

It was kinda embarrasing, as I'd known them for years, and they actually told me that DnD existed in the first place, but...

they were munchkins.
they didn't know the rules.
they were fat and annoying.

Wow, good to get that off my chest. Anyone else have a ditched-my-players story?

-Jeph
 

78) You ask the player to explain his character concept and he gives you a 15 minute demonstration of his point maximizing excel spreadsheet but doesn't yet even know his character's name.

79) Your players are all people that have been thrown out of other DM's campaigns.

80) Your players are all taking medication to recover from mental breakdowns.

81) You ask a player to explain his character concept and the conversation goes like this:

New Player:"Well the first thing you should know is that I have autism, ADS, and touret's syndrome, and that my father sexually abused me as a child."
Me: "That's a pretty cool concept, but you can keep information like that secret from the other players and let there characters discover it during the course of play."
New Player: "I wasn't talking about my character."

82) The player's coon dogs keep walking on your maps.

83) The player's cat keeps batting your dice across the table, and the player thinks it's cute.

84) The player brings his SO to the game with a leather collar and introduces her by saying, "This is my b****."

85) Whenever confronted by a social situation, your players freeze up, stutter, blush, and squirm and if pressured to respond begin attacking whatever NPC provoked the social situation.

86) One of your players starts stalking you.

87) One of your players only responds to his characters name, even if you aren't gaming.
 

88. You the DM is late for a game and nobody cares.

89. You group asks to go bowling instead, and then demand EXP based on how bad they beat you :D

90. Everquest and UO are the main topics of discussion, every week.
 


91. Your DM not only railroads a lot, but when he does so he pulls out a model train and runs down your characters miniatures with it on the gaming table.

92. Whenever a character death occurs the DM does a nekkid victory dance on the gaming table and disposes of the offending character's sheet with an acetylene torch while laughing manically the whole time.

93. The player doesn’t understand why the Paladin fell when he slaughtered the entire village of 8 year olds because he lost to them at hide and seek.
 

94. When you after a succesful campiagn, you complement the dm and the players that they really set the setting for the paranoia campiagn and they look at you and say" What paranoia campiagn." and find out it was regular dnd.

Twinswords
 

Kyramus said:
3) you have to take 2 exedrin migraine after each game, sometimes 2 more during the game.

4) have to flee the game room to lie down for 5 minutes.

If I play 18 hours in a row, does it still apply?
 



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