Your best 13th Age thing

Choose One

  • Icons

    Votes: 6 7.0%
  • Backgrounds

    Votes: 23 26.7%
  • One Unique Thing

    Votes: 13 15.1%
  • No Miniatures

    Votes: 5 5.8%
  • 4E Influence

    Votes: 9 10.5%
  • 3E Influence

    Votes: 0 0.0%
  • Other Edition Influence

    Votes: 1 1.2%
  • Escalation Dice

    Votes: 9 10.5%
  • Fail Forward

    Votes: 11 12.8%
  • Other

    Votes: 9 10.5%


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Ahnehnois

First Post
I'm interested in the "theater of the mind" (or "no miniatures") rules, as those might port well and work with the game I already run (which has little to no miniatures).
 



Gothikaiju

First Post
I voted "Other"-- for me, it's where the heroic characters of 4E meet class-specific mechanics ala 3E meet streamlined rules and combat meet the character and campaign possibilities of Icons, Backgrounds, and One Unique Thing-- it's hard to choose just one!
 


Morrus

Well, that was fun
Staff member
I'm surprised the escalation die got so few votes. Seems OUT and Backgrounds are the leaders.

I do like Backgrounds. It's how I thought D&D Next was developing a year ago.
 

Scrivener of Doom

Adventurer
(snip) I do like Backgrounds. It's how I thought D&D Next was developing a year ago.

Oh yeah, so many things in 13th Age would have made so much sense in D&D Next. Frankly, I think WotC should just steal the background mechanics wholesale and call it their simple skill system.
 

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