Your biggest problem with 3rd Ed at beggining ?

Biggest problem beggining 3rd Ed D&D was:

  • Attacks of Opportunity

    Votes: 67 54.5%
  • Reach

    Votes: 7 5.7%
  • Feats or Skills

    Votes: 2 1.6%
  • Challenge Ratings / ECLs

    Votes: 17 13.8%
  • Spell Areas (Darn strange Cone areas)

    Votes: 4 3.3%
  • Combat in General

    Votes: 12 9.8%
  • Hey they Changed the Spells !

    Votes: 8 6.5%
  • Turning Undead

    Votes: 6 4.9%
  • What me Worry ? I got it all right...

    Votes: 15 12.2%
  • Other of course...

    Votes: 15 12.2%

Definately AoO for me and my group. We had a hell of a time with this. Luckily I stumbled onto Eric Noah's fantasic site when searching for information to this problem, and with all the diagrams and examples listed there it saved me tremendous amounts of pain.

However on the "downside" I got hooked and haven't really left since then...and these boards have slowly sucked the life out of me.
 

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Wild Karrde said:
However on the "downside" I got hooked and haven't really left since then...and these boards have slowly sucked the life out of me.

Yeah, these boards are like a Succubus - you're gonna be a dead husk strapped to the keyboard, but you enjoy it on the way down. :D
 

Well it started off with AoO being the worst but my group has overcome that.
Now I have two groups whom all HATE the Turn Undead Mechanic.


Can someone come up with an easier way to do this:mad: :rolleyes:


Grapple is also confusing but hasnt come up too much.

Darrin
 

The first thing we had an issue with was AOO's, but then it just became a problem with CR's, they're ok some of the time, and others it feels like you are just pulling a number out of the air.
 

As Holy Bovine said, AoO is easy for a Blood Bowl player like myself, so the concepts worked great. My biggest pet peeve, though, is that you have to play with miniatures and grids now in order to take advantage of that rule. To me, that feels like a giant step backwards towards the Warhammer Quest style of play, which is fun for just combat-slogging games, but which sucks for games in which you want a little more verissimilitude. Or at least, you don't want to be constantly reminded that you're playing a game, I like to take a step beyond the gaming and feel more involved with what's going on. It's difficult to do that when you have to deal with little metal men all the time, and move in little five-foot blocks.
 

I voted AoO but in actuality our biggest problem was assumptions.

We were all very diligent about rading the rules but once we started playing ew would start making all kinds of old 2E/1E assumption sin the game rather than actually looking things up.

Old man useta was alive in well at our game.

Finally after about 8 months of realising AFTER the game sessions that we had handled different situations incorrectly we made a table rule.

Everytime someone said "I think it works like this..." everyone was required to pull out a rule book and start looking it up.

After a year and half of playing I think we are finally just now starting to run 100% correct 3E games.
 


AOO's haven't caused me much of a problem; however, at the very beginning the whole threat rating/critical hit thing didn't appeal to me too much - though I love it now - and of course I still haven't fully got my head round the whole turning undead thing - not that it's come up very often...
 

Morrus - I can write someting up if you don't get any other volunteers. (If you do get a volunteer, like say Caliban, let them. I have reviews to write!)

I actually think turning undead is pretty slick... but I own a DMs screen. You all wouldn't hate it if you saw the ones that went through playtest that made high level undead nearly impossible to turn!
 

I voted "other."

My biggest gripe about 3e was all the 2e/1e players who whined about this and that and the other thing, without understanding how the rules changes intermeshed with one another to make a much simpler and clearer, cleaner more elegant game structure.

I still avoid playing with some of them.

If ya can't embrace change, be prepared to be swept aside by it.

Greg
 

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