Your character does WHAT?!!!

With my latest character I have done quite a lot of stupid things (most of them in character). But this is the more memorable.

We had been sleeping at an inn, and the next day we go down, all the chairs and tables are broken, and theres blood on the floor. My character ( an elven bard with 8 in wisdom) had talked with the innkeeper the night before, so he goes looking if the money have been stolen. They haven't. But has a kind of urge to take nice glittering stuff if he can get away with it, so he takes a handful of gold coins and puts it in his pouch.

Somehow the other characters begin acting suspicious. They ask me if I have taken the gold, and I say I haven't.

Then I thought that the player playing the paladin asked out of game: "How much did you take?"

I Reply: "A handful."

He wasn't talking out of game.
 

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This is one of a 3rd level human cleric who got too cocky and had bad luck to back it up. it had been a fight a band of orcs, good tactics had meant it had gone well so far and there were just two left. This cleric had already injured the orc he was fighting and decided he would have a go at a graple. The orc hits with his attack of opertunity, achiveing confirmed critical at max damage with his falchion. the previously un scrathed cleric was droped to -6. the dwarf fighter of the group said he had to to help quickly leaveing his fight and takeing an AtOfOp himself, the sorrcerer was left to fight the other orc her self and by the time the fighter had dealt with the clerics orc, she was also down and in -3. The fighter raced back and finished off the last orc, then ran back to borrow the clerics healing kit and attempted to save his reckless friend, and then the sorrcerer. They amazeing managed to survive, and the kindly farmer whos homestead they had just saved lent them his small cart to take the two back to town. with the horses stolen the fighter was forced to pull the cart himself over several miles back to town.

The cleric should of known better with wis 16. :)
I awarded the fighter extra XP for his amazeing efforts.
 


Ooops...

Well, since this thread is back from the grave, I might as well toss in one.

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In a recent Eberron campaign, we were transporting refugees by airship from one location to another. We were attacked in flight by raiders on griffin-back. They landed some fighter-types near the front of the ship as a decoy (all our fighters raced to the front) and then landed their main force (and the griffins) on the rear deck of the ship.

While the mooks at the front tied up our main fighters, the real threat moved immediately to secure their objective -- a severely wounded paladin that was also being transported on the ship and would fetch a handsome ransom.

The druid -- in his first session with the group -- cast Obscuring Mist on the rear portion of the ship. Consulting the wind tables and figuring the forward motion of the ship, the DM ruled that it would obscure the back part of the ship for three rounds.

The druid then made a phenomenal listen check to pinpoint an enemy... and then tried to BULLRUSH THE ENEMY OFF THE SHIP.

He missed the enemy wizard in the fog. So the DM allowed him to try and hit the giant griffon that was just behind the wizard... and he MISSED AGAIN. Then he was allowed a reflex save to stop before hitting the railing. Then he was allowed a save to keep from going OVER the railing. Then he was allowed a save to try and grab the railing as he was failing.

Needless to say he failed all the saving throws and plummeted to his doom.

We never did find the body...

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From that point, whenever any character considers a foolish action, the joke around the table is that the character is preparing to bullrush someone.
 

One while I was DMing:

Character A has just been grappled, hit for more than his hp in subdual damage, and informed by the attacker that he's being left alive to be taken prisoner. He wakes up in time to see Character B (a much more powerful combatant) go down hard in combat with the four attackers. Two of those attackers, carrying reach weapons, are within 10 ft. of him.

It's Character A's turn.

His player announces, "I'm grabbing my swords and getting up." :eek:


And one with me as a player. Erm. As THE player in question :o

It's a Champions game. My character, an apparent non-super (who actually has luck-based powers but doesn't fully realize it) is the team's field commander and pilot for our superplane. And, in this case, mind controlled into firing the latter's weapons at another PC hero.

The chain gun doesn't get the job done.

Me: Do I have to switch to the missiles since I can see this isn't effective?

GM: Roll.

- He sees the roll -

GM: No, you don't have to.

Me: She didn't say I couldn't hit her, too... I'm switching to the missiles. Maybe I can get them both.

Result: One destroyed college building, one dead PC, two possibly dead villains, three PCs buried under multiple tons of rubble, and a crashed superplane.

The best part, though, was yet to come. One of the trapped PCs (who suffered 0 body damage from either the missile or the building :confused: ) radios me, "Fire another missile to clear the rubble!"
 

So, around level 12 or so, my halfling rogue is holding the party's Amulet of the Planes as he has the highest chance of using it properly, given his Intelligence 14 (this is, if i recall correctly, a 40% successful arrival rate). We misinterpretted the rules regarding plane shift at the time, not realizing the radius of 50-500 miles you could land off target, and instead had it allow either completely accurate planeshifting, or the random planes roll.

Anyway...

So our party is fighting a huge gold dragon who has a helm of opposite alignment on its noggin. The fight is not going well, as my halfling is in it's mouth, and it's breathing fire at the party with that very same mouth my halfling is in. No reflex save, bad.

Unable to remove myself from this grapple, my rogue uses the amulet to get away. Glorious Mechanus!
The fight continues on... our druid/shifter, halforc-now-wolf barbarian, and rokugani-now-centaur psion/fighter battling for dear life.
Halfling rogue has to get back.. uses the amulet, aiming for the Prime Material... Arrives in Gehenna. Not a good place.
The fight continues.
Arborea.
Celestia.
The Prime Material, but hundreds of miles off. The halfling rogue appears upon the dining room table of the Main Villain BBEG Lich King, the Deathknight Henchman, and a slew of vampires and other nasty things. What they were doing at a dinner table given their undead state, I don't know. What I do know however, is my halfling is covered in the holy waters of Celestia.
"I shake like a dog, and use the amulet." The bad guys hiss.
Now i'm in that plane with the sky which is also land, Bi.. something.
The fight with the dragon is still going on, and it's not going well.
I use the amulet again.. praying.
The halfling rogue returns to the fight, to see the druid get eaten.
"I grapple him, and try to use the amulet of the planes to dump him in Celestia!" I declare, not thinking to stab the giant monstrosity given that it looks hardly injured and we've lost our healer.
So, I attach myself to the dragon, and shift to Celestia.
Apparently these things get will saves to not come with- Sploosh halfling alone in the great sea of holy water again.

I return to the Prime Material, only this time in some strange room atop a tower. In the center of the room is the mcguffin referred to early in the campaign- the dread Sword of Kas. Looking into the darkness, I figure there's gotta be some kind of guardian in there. Rogue chugs his potion of invisibility. Unfortunately, Balors see invisibility naturally.

Big claw picks up the halfling. "Why have you come to this place?"
The halfling points "I'm planning to take that sword."
Crush goes the claw. Ouch.
Wanton abuse of Amulet of the Planes- I use it to arrive at the sword across the room. All that's left is to grab it, and use the thing to escape next round.
So the Implosion hits the rogue. Roll roll, beats the save by one.
Balor Roars, Halfling hastily pulls the sword of ultimate evil from the altar and lands back in the combat, which now is more like a rout.

Later that night, the dragon mercifully spits out the druid's foot, and we get him raised. Hooray!
 

First dungeon of the campaign, and the first time this guy DMd with us (or at all, really). We encounter a trap where a necklace that we thought might be a quest related item turns into a swarm of vermin of some sort. It wasn't too hard to dispatch, but we were first level, so it was a tiny bit tricky.

Not long later we encounter a dagger lying on the ground. We huddled about what to do, and I figured there'd be no harm in picking it up. I'll admit there was a bit of meta-game logic there. Would he actually use two traps like that in a row?

Yes, he would. Almost the exact same result, too, except this time it was a different vermin. Damaging to my ego more than anything else. I haven't figured out if it was incompetant dungeon making, or excellent meta-game logic.
 

OD&D: The BBEG of the Campaign is introduced so that we know whom we are after for the next couple of months. While he starts giving his speech, the player with the fighter says "I throw my Bola at him, rolls a nat twenty and the BBEG fails his save. After that we had to chase his twin brother :D

The latest blunder goes to Frank! (Yeah, he did something..._sigh_!)
In the computer game "Homeworld: Cataclysm" there is this ghost ship that takes over everything it comes in contact with. The group meets exactly this ship while flying around in Starwars space. Thankfully it is surrounded by a forcefield preventing the fungus (that is what is behind all this taking over) from going anywhere. While everyone is discussing what to do (inform fleets, just flee, use a tractor beam to push it into a sun) the groups technician, Frank, writes a paper and hands it over to the GM. Eyebrows go up and the GM says "The forcefield is turned off, spores are closing in..."
We made the jump in time, but now this ship, that can take over whole armadas is on the loose destined to take over the galaxy (and believe me, a Stardestroyer has no chance against it!).
So, after fleeing everyone stares at Frank. Why did his character do that?
Frank: "I wanted to see if i can turn the forcefield off. What was so special about that ship anyways?"
 


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