"Your Class is Not Your Character": Is this a real problem?

Although I can think in English, I am no native speaker, so sorry I did not note the meaning of "pulling a stunt" would be regarded mostly negative. This wasn't my intention sorry for the misunderstanding, on the opposite, it was rather meant in "to do something unconventional with kudos for the idea" like you would applaud someone jumping some cars with a motorcycle sideways.

Honestly, thank you for clearing up the confusion. I do tend to forget that not everyone on here is a native english speaker and some of the idioms come across differently. It honestly makes me feel a lot better to know that was just confusion on your actual intention.

I do think your barbarian/knight concept is unusual (not in a negative way) and totally within 5e rule system, I also think that if doing unconventional concepts you should invest in a good background-story (not the background mechanic but a good explanation why it all went this way) which ideally should fit within a given game world.

My own game worlds are not designed to handle these things in such a wide frame because I like to limit fluff to make things more "intense", if a player in session zero would approach me for a concept like yours I could make it happen for him, but if someone turned up mid adventure arc, things would get harder to fit in.
But my style is old school and what is fun for me might be uncool for others and vice versa.

I agree with this, and I tend to write fairly robust backgrounds. This particular DM I was playing with had no interest in backgrounds or even our characters to a degree. First session we were teleported to a place outside of time and space and given free run of it to fight anything there. But, it was fun to have the personality of Sir Kalten and to play that sort of concept.

And I definetly agree, fitting a character in mid-game is so difficult. They really almost can't have any adventure hooks in them, because the party usually has so much going on by that point. Got to be slimmed down so you can slot in with minimal fuss
 

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And I definetly agree, fitting a character in mid-game is so difficult. They really almost can't have any adventure hooks in them, because the party usually has so much going on by that point. Got to be slimmed down so you can slot in with minimal fuss

Yep and this is unfortunately especially bad if you have a player who is mainly interested in representing a specific personality (and an according background). Those are often the best roleplayers (I mean the real roleplay pillar of the game, the one independent of system) and for them it would really pay of to be part of the group from the start.

I noticed that those buddies of me, who are more into the other two pillars, are much easier to fit in mid adventure.
 

Sure. @ad_hoc said that fluff = rules and people have a lower bar for changing those rules than mechanical rules. @Hussar said that he could accept that, but that he viewed fluff rules as guidelines. When I responded to that post, I was just pointing out that all rules are just guidelines. I wasn't making a comparison between or equating any two guidelines.

TWEET! Foul on the field. 15 yards for rewording.

I most certainly did not say that I "viewed fluff rules as guidelines". That is 100% mistaken.

I did state that I viewed fluff as examples. Not as guidelines, nor as rules. I was agreeing with @ad_hoc because we were ending up in roughly the same place, even if we were approaching it from very different angles.
 

Except, RIGHT HERE, where you just stated that I was actually not playing a barbarian. That I had changed far too much fluff to be considered a barbarian.

Right.

Oh sure, it is fine as a homebrew, but you want me to acknowledge that I was playing the Barbarian class wrong, that I was actually playing some other class that entire time.

No. You were not playing the barbarian class wrong. You weren't playing a barbarian as the game defines them. There's a pretty significant difference. If you can't understand that difference, then there's not much help that I can give you. Maybe you can ask one of your friends to explain it.
 

TWEET! Foul on the field. 15 yards for rewording.

I most certainly did not say that I "viewed fluff rules as guidelines". That is 100% mistaken.

I did state that I viewed fluff as examples. Not as guidelines, nor as rules. I was agreeing with @ad_hoc because we were ending up in roughly the same place, even if we were approaching it from very different angles.
My bad. I misremembered. My apologies.

It doesn't really change what I'm saying, though. All rules are guidelines, and they are all also just examples of one way to rule that situation. Pick any rule and it's just an example of how you can play it.
 

Sure. @ad_hoc said that fluff = rules and people have a lower bar for changing those rules than mechanical rules. @Hussar said that he could accept that, but that he viewed fluff rules as guidelines. When I responded to that post, I was just pointing out that all rules are just guidelines. I wasn't making a comparison between or equating any two guidelines.

Thanks for clarifying. I think the confusion from my end stems from not understanding the purpose of pointing out that "all rules are just guidelines" if you did not intend to equate the acts changing any two particular guidelines.

I'm still not entirely sure I understand your purpose in making that claim in response to @Hussar's post, but at least now I know that (contrary to how I originally read it) you're not saying that permitting deviation from a class description is an equivalent change to modifying the basic resolution mechanic to 5e.

Not by me you weren't. I said you weren't playing a barbarian. You changed the fluff to the point where it no longer matched the barbarian class. You took the mechanics only and refit them to meet your character, which is fine as a homebrew class. I never said you were wrong for playing the PC that way, though.

Since I appear to be having a hard time understanding your posts, I'd like to ask a clarifying question on this one too.

Are you saying that @Chaosmancer is not wrong for playing his civilized PC with the Barbarian class, but is wrong for saying that this character had the Barbarian class?

No. You were not playing the barbarian class wrong. You weren't playing a barbarian as the game defines them. There's a pretty significant difference. If you can't understand that difference, then there's not much help that I can give you. Maybe you can ask one of your friends to explain it.

Out of curiosity, what is your purpose in making the statement "[y]ou weren't playing a barbarian as the game defines them" if you're not trying to suggest that there is anything wrong in doing so?
 

Out of curiosity, what is your purpose in making the statement "[y]ou weren't playing a barbarian as the game defines them" if you're not trying to suggest that there is anything wrong in doing so?
There are several posters on the board for whom semantic precision is as important, if not more so, than normative statements on play style.

Basically, it's not about playing right or wrong, it's making sure you're using the words correctly.
 

Would you allow a player to take the cleric class and say he is a fighter and just refluff his spells as martial abilites. I wouldn’t. It breaks the game for me. Although it is 100% cool if you and your group want to do that. Monk abilities just don’t fit a brawler imho. It’s good to hear the things that break other people’s immersion and hear there styles of play. I’ve done a little of this with certain specific settings in mind. But it doesn’t work for everything. It really has to be table dependent.
I think this is an excellent question and I want to address it.

First: the one point I think everyone on the thread can agree with is that we are not talking about modifying mechanics, only the default flavour of the class. So, it is a given that your cleric-refluffed-as-fighter has to follow cleric mechanics: ie he has to prepare his “spells” in the morning, his “Sacred Flame” does radiant damage, “Sacred Guardians” works as per the spell and the character has limited “spell slots”. Any “spell” the character casts could be dispelled or counterspelled by an enemy caster.

Here is where we potentially run into the first issue: the flavour of the class is inconsistent with the mechanics. I would argue that this is a pretty big change from the other examples that have been proposed: the Barbarian Knight and the Cambion tiefling sorcerer. In theBarbarian Knight case, there is a reasonable explanation as why the character would be able to rage. In the case of the cambion, the new fluff arguably makes more sense than the original fluff (one of my ancestors is a red dragon and by the way, one of my other ancestors make a pact with a devil).

This goes back to a comment that I made earlier in the thread. You can adopt a restrictive approach to the flavour of the classes for the purpose of shutting out the 1 player out of 20 that will act abusively, at the cost of shutting out 19 players out of 20 who simply have cool ideas they want to model in the game.

But let’s get back to inconsistency of the fluff. This touches on my second point.

All characters are subject to the social contract of the table. If I make a standard Oath of Devotion paladin, and the rest of the table are rogues, swindlers and charlatans, I may have to change my character. If my bog standard fighter is named M’Cho Mann “Randy” Savage and yells out wrestling moves with every attack, he may not be appropriate in a super serious gritty campaign. And if the adventure will take primarily in the drawing rooms and salons of Waterdeep, a standard barbarian may not be a fitting character (but the Barbarian Knight would totally fit in).

A cleric fluffed as a fighter may not fit in at the table. This may especially be the case if the player doesn’t have a good answer when you ask him why his maneuvers do radiant damage, why he has limited maneuvers per day, and why his maneuvers can be dispelled.

That said, my ancestors were barbarians even though I am a knight is a pretty good answer to the question “why can you rage?”. My infernal bloodline has given me supernatural toughness is a pretty good answer to “why does a cambion get +1 AC and extra hp?”.

Just something to think about.
 

Don't be upset if you show up to a table with a character who doesn't follow the rules and people say sorry we're not into that.
Counterpoint: don’t be upset if you show up at a table with a character that is a standard PHB character and the players say “as created, this character isn’t really appropriate for the campaign, do you mind changing X, Y and Z?” (Other example: LE Conquest Paladin in a mostly Good game).
 

Right.

No. You were not playing the barbarian class wrong. You weren't playing a barbarian as the game defines them. There's a pretty significant difference. If you can't understand that difference, then there's not much help that I can give you. Maybe you can ask one of your friends to explain it.

You are arguing semantics at this point. Whether it was "wrong" as in not correct or "not as the game defines them" as in "not the correct definition" is splitting hairs so fine I'm afraid you'll go cross-eyed.

But, if it makes it so you can sleep at night, sure, just keep changing things to keep your hands clean.
 

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