D&D General Your Core Classes if The Core 4 Aren't Allowed

Imagine!

You are asked to make a 3pp DnD 5e competitor. The ask includes some odd restrictions.

1. No Fighter, Rogue, Cleric, Wizard.

2. No Plain Human, or Tolkein style elves, dwarves, orcs, or halflings.

3. Replacements cannot be the same thing with a different name, but it can be designed to fill the same role or niche.

What do?

(I will share mine later)

Always a fun thought exercise, even if it does seem suspiciously similar to a previous thread :P

If the goal was to create a genuine competitor to 5e, I think these sorts of decisions would need to be informed by market research. But I have no interest in that and am going to ignore that part of the premise.

D&D 5e has always underdelivered on low magic and sword and sorcery (not the same thing, but both difficult/absent), so I would try playing into those character types.

Classes:
  • Alchemist--an intelligent and/or charismatic class that creates cures, buffing elixirs, poisons, propellants, etc. it would not be explicitly magical, but some subclasses would lean that way, it could encompass a scholar-adventurers, witch hunters, transmuters, and maybe illusionists (1/3 caster)
  • Barbarian--not the same one as 5e; themed around brute force fighting and wilderness survival--rage would not be the central feature. Archetypes like beastmaster and hunter could live here along with berserker
  • Knave--skill-monkey and agile fighter with lots of tricks, could lean towards swashbuckling, sneakthievery, dabbling in the occult (1/3 caster), or tactical battlemaster/warlord archetypes
  • Sorcerer--using this more evocative name, but designed more like a warlock--would start out NOT having signed a pact, and finding a supernatural patron would be a major goal. A lot of it's casting would be built around rituals. Pacts would include lords of chaos, lords of law, and stranger types of things.
  • Warrior-Monk--I'm a bit on the fence about what would be included / differ from 5e.
Species, a bit hard to do low magic with no humans, so more sword and sorcery facing:
  • Tiefling--the majority group in the dominant civilization ruling the major cities as dens if iniquity
  • Serpentman--as above, but in decline
  • Lizardman
  • Goliath
  • Thri-kreen (or green martian)
  • Birdperson
  • Changeling
 

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Always a fun thought exercise, even if it does seem suspiciously similar to a previous thread :P

If the goal was to create a genuine competitor to 5e, I think these sorts of decisions would need to be informed by market research. But I have no interest in that and am going to ignore that part of the premise.

D&D 5e has always underdelivered on low magic and sword and sorcery (not the same thing, but both difficult/absent), so I would try playing into those character types.

Classes:
  • Alchemist--an intelligent and/or charismatic class that creates cures, buffing elixirs, poisons, propellants, etc. it would not be explicitly magical, but some subclasses would lean that way, it could encompass a scholar-adventurers, witch hunters, transmuters, and maybe illusionists (1/3 caster)
  • Barbarian--not the same one as 5e; themed around brute force fighting and wilderness survival--rage would not be the central feature. Archetypes like beastmaster and hunter could live here along with berserker
  • Knave--skill-monkey and agile fighter with lots of tricks, could lean towards swashbuckling, sneakthievery, dabbling in the occult (1/3 caster), or tactical battlemaster/warlord archetypes
  • Sorcerer--using this more evocative name, but designed more like a warlock--would start out NOT having signed a pact, and finding a supernatural patron would be a major goal. A lot of it's casting would be built around rituals. Pacts would include lords of chaos, lords of law, and stranger types of things.
  • Warrior-Monk--I'm a bit on the fence about what would be included / differ from 5e.
Species, a bit hard to do low magic with no humans, so more sword and sorcery facing:
  • Tiefling--the majority group in the dominant civilization ruling the major cities as dens if iniquity
  • Serpentman--as above, but in decline
  • Lizardman
  • Goliath
  • Thri-kreen (or green martian)
  • Birdperson
  • Changeling
I like the idea of only one magic user, though having the pact be something you have to go find in the world seems hard to work i to a dnd class structure.
 

Sadly, my original update(s) got eaten and I'm not sure there's actually a market for it now but...

They did this 20 years ago and called it Everstone: Bloodstone Legacy. BESM20-based, although their implementation was a bit rough around the edges.

Moon Magi: Focused on travel and transformation magic
Shadow Magi: Focused on illusionary magic.
Sun Magi: Weapons and offensive magic. Kinda jedi, without all the moralising
Templar: the moralising warrior (paladin)

Races:
War Golem: DIY warforged (I'd argue that they should be allowed to pick a class instead of being locked into just the War Golem; that's shades of "Elf is your race/class" from the old B/X days)
Ka'taan (sigh, yeah, really.) Anthropomorphic Lion people
O'Grom: half-ogres that can summon small elementals
Jawas. No, seriously. I really mean it; this is a post-apocalypse fantasy world and you're gonna want a species that's known for trading and being (mostly) neutral. Loyal to the coin.

If not them, then Thralls (from Talislanta). A species of cloned warriors that distinguish themselves by tattoos. They were doin' the Clone Wars way before Lucas starting thinking about something like that.
 

Sadly, my original update(s) got eaten and I'm not sure there's actually a market for it now but...

They did this 20 years ago and called it Everstone: Bloodstone Legacy. BESM20-based, although their implementation was a bit rough around the edges.

Moon Magi: Focused on travel and transformation magic
Shadow Magi: Focused on illusionary magic.
Sun Magi: Weapons and offensive magic. Kinda jedi, without all the moralising
Templar: the moralising warrior (paladin)

Races:
War Golem: DIY warforged (I'd argue that they should be allowed to pick a class instead of being locked into just the War Golem; that's shades of "Elf is your race/class" from the old B/X days)
Ka'taan (sigh, yeah, really.) Anthropomorphic Lion people
O'Grom: half-ogres that can summon small elementals
Jawas. No, seriously. I really mean it; this is a post-apocalypse fantasy world and you're gonna want a species that's known for trading and being (mostly) neutral. Loyal to the coin.

If not them, then Thralls (from Talislanta). A species of cloned warriors that distinguish themselves by tattoos. They were doin' the Clone Wars way before Lucas starting thinking about something like that.
Nice. Another good example of choices that illustrate and reinforce the themes of the setting.
 

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