Your D20/RPG Wishlist

My wishlist includes basically things I plan to write. If someone else wrote them before I got the chance, I might be a little miffed, but I'd still probably buy the book.

Earth Myths. If I want to run a game in Mythic Honolulu, it's a heck of a lot easier if there's a book that tells me what the setting would be like.

Guide to Roleplaying. Advice to Players on how to create characters that are fun for them to play, and advice to Game Masters on how to craft stories that will entertain themselves and the players. Advice on different ways to tell stories for different effects. Completely non-crunch.

Climactic Encounters. Rules for running all those cool situations that show up in action movies that are hard as hell to run in D&D without becoming a logistical nightmare. Like chase scenes, shoot-outs between opposing snipers, hit-and-run tactics, and three-tiered battles involving ground forces, space fighters, and dueling dudes with swords. Also, some variant rules to make things more dramatic, like poison that weakens you instead of killing you, locks and traps that have varying degrees of success and failure so that one good roll isn't good enough, and how to make research be dramatic instead of dice rolls.
 

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When you do that guide to roleplaying, make sure to tell players what not to do as well eh?

Remember soap is your friend.

Remember that are other people present. This is a group effort.

Remember to keep non-table talk minimized at the table.

Remember to keep notes.

Remember to keep your character sheet with you and give the Gm a backup copy.

Remember that you cannot change your character without your GM's approval.

Remember soap is your friend.
 

Dark Sun for d20/3e, in a version that prioritizes faithfulness to the original setting over 3e sensibilities (e.g. clerics with domains).

A big adventure/campaign thingy that takes advantage of a setting's special traits and does not consist of a big dungeon (like Dragon's Crown for 2e Dark Sun).
 

Planescape!

Well, my list always includes:

Planescape d20 - a definitive BOX, with cool maps and player handouts, and rules written by... hmm... someone who likes 3.5... and illustrated by DeTerlizzi.

And at the moment I would like to see this:

Rules Cyclopedia d20 - tsadkiel suggested this, and I second it. That would be my version av D&D. Clear, focused, and in one book. I'd love it.

How To Rule A Kingdom d20 - Rules for ruling a kingdom, with everything that entails. Preferably compatible with Dynasties&Demogogues. That Fields of Blood book from Eden Studios looks good to me...

d20 Deconstructed - a book by Skip, Jonathan and Monte, explaining the basic engine in d20, and the underlaying principles that gudided them in their work. After that, the same thing with the 3.5 team.

Earthsea Campaign Setting d20 - a straight adaptation of the classic fantasy works of Ursula LeGuin.

Yeah, well... that's it for now.

Cheers

Maggan

[EDIT] Hey, add Dungeon Keeper d20 to that list as well! [/EDIT]
 
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Mystara d20 (and the rights to Mystara being yanked away from the Hackmaster #%@#%@#s)

Pendragon d20 (fat chance, as the publishers hate d20, but I liked the game, hated the rules system)
 

trancejeremy said:
Mystara d20 (and the rights to Mystara being yanked away from the Hackmaster #%@#%@#s)
I'm not sure, but I would think that Kenzer's license to Mystara is non-exclusive. They've got rights to pretty much all the old D&D settings, but only for Hackification. I have seen rumblings about GreyHack, Hack Sun, and Fading Realms in addition to Mystaros.

That said, it's a bit ironic that the only basic campaign setting book for Mystara will be for Hackmaster... in both OD&D and AD&D they opted for piecemeal description instead of starting with an overview (a la the FRCS).
 

I'd like to see the PC game Arcanum made into a campaign setting. Sorcery and Steam looks like it may be a step in this direction, but I really liked that game and the world it was set in.
 

I grow nostalgic for the Lost Worlds of TSR... There was something really great about quite a few of those settings.

<b>1) Planescape</B> An illustrious hardback tome written by Monte Cook and Colin McComb, ilustrated by DiTerlizzi. With the Manual of the Planes covering planar mechanics, the focus can be on planar feats, planar spells, prestige classes, post-Faction War Sigil and more monsters!

<b>2) Dark Sun</B> A hardcover tome written by Kevin Melka and iillustrated entirely by Brom. Give me half-giants. Incorporate psionics into a setting realistically rather than as an add-on. Expand the world a bit more from the last boxset, too.

<b>3) Birthright</B> Written by Ed Stark and illustrated by that biker artist Szczudlo. Supplement it with a war games addition. There was another continent that was being added but the line was closed.
 


L.E. Modesitt, the Saga of Recluse. I love his magic system!

Gemmell's Drenai

And I'm probably the only one, but I really wanted the Diablo setting to be expanded. The 2 books were pretty lame. More on the lands, history, etc. would have been nice.
 

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