jaywolfenstien
First Post
Wow, I was going to write out a lengthier post about the game mechanics side of Gestalt, but StreamoftheSky pretty much nailed all the points I'd of brought up (and more.) Good post. 

Wow, I was going to write out a lengthier post about the game mechanics side of Gestalt, but StreamoftheSky pretty much nailed all the points I'd of brought up (and more.) Good post.![]()
Have you seen Owen K. C. Stephens' recent blog post that touches on this subject? He describes various ways to do "power fantasy" in Pathfinder 1E, and one of them is "amalgam characters." They're basically gestalt characters, with the difference that "[a]ll of the abilities of both classes are considered to be native to the amalgam class. This can be important for rule interactions. For example, an amalgam magus/wizard treats all their wizard spells as being magus spells when determining if they can cast spells without suffering from arcane spell failure."Over the past fifteen years, I have played around quite a bit with turning optional Gestalt-- with various penalties-- into a viable substitute for the D&D 3.5/PF1 multiclassing system.
In my experience, a lot of smaller third-party publishers come up with great products that all too often don't get the attention they deserve. Kudos to you for bringing this up here.I came very close, thanks to a neat bit of third-party content-- look up Overhauling Multiclassing by Tipsy Tabby Publishing-- but I never quite stuck the landing.