Li Shenron
Legend
I am interesting in knowing how many of you have played or DM'ed a D&D game based on a more or less historical setting...
With that I mean a setting that may (or may not necessarily) be based on actual world geography and history, except for fantasy elements.
The easiest example would be a setting based on medieval Europe, with real-world countries, societies, religions (so that you would have to base your Paladins and Clerics on that) etc., plus magic loosely based on what were the superstitions of such time, and monsters taken from the folklore so far (but not the modern monsters).
What have been the settings or entire RPG published with such idea (not only medieval Europe)?
How did you like playing in a more historical game, did you find some key problems with it, for example in the players relating with certain representations of RL history they didn't like (historical inaccuracies, religious issues...)?
With that I mean a setting that may (or may not necessarily) be based on actual world geography and history, except for fantasy elements.
The easiest example would be a setting based on medieval Europe, with real-world countries, societies, religions (so that you would have to base your Paladins and Clerics on that) etc., plus magic loosely based on what were the superstitions of such time, and monsters taken from the folklore so far (but not the modern monsters).
What have been the settings or entire RPG published with such idea (not only medieval Europe)?
How did you like playing in a more historical game, did you find some key problems with it, for example in the players relating with certain representations of RL history they didn't like (historical inaccuracies, religious issues...)?