Your favorite 3.x published campaign setting?

One of the first statements always makes me shake my head in confusion. You don't have time to design a campaign setting? That doesn't take nearly as much time as reading, researching, collating, taking notes, and all the rest of the work required to run one that you buy.

In any case, you still haven't clarified exactly what you're looking for in a setting, but I'll just answer the question straight up anyway.

In no particular order:

Iron Kingdoms: People make a big deal outta this setting being steampunk. It's not really. It does have a bit of an industrial revolution vibe, but that's much more understated that folks make it. Rather; I like it because it's dripping with great atmosphere and opportunities for playing up some of my favorite themes: war, invasion, politics, intrigue, horror, and crime. It's got a very sword & sorcery feel to it, as opposed to high fantasy, and I like that.

Eberron: People sometimes call this steampunk too, but such people are probably clinically insane; there's nothing steampunkish about this setting at all except the very weak link of the lightning rail, a magical transport that resembles a train but it powered by magically bound elementals. Rather, this is D&D with a few filters over it that give it a bit of the tone of Indiana Jones, Casablanca and noir detective novels. In fact, if anything, it's weakness is that it's too D&D which causes it to lose some of that filter flavor.

Golarion, i.e. the Pathfinder Setting: A very late entry into the 3.x settings (did it come out after 4e was released? I think so. Certainly it was way after 4e was announced.) This is the setting that managed to get me excited about iconic D&D again; something I thought no setting could ever do. It's like a modern re-imagining of the Hyborian Age in a lot of ways; namely in that many of its countries are very recognizeably based on an actual Earth culture. There's the Golarion version of Byzantium, revolutionary France, the Vikings, the Chinese, the Persians, Egypt, "darkest Africa", and even a slightly tongue in cheek version of immediately post revolutionary America. Among others. This doesn't sound particular compelling stated like that, but this setting really works; served up with a heaping helping of the pulp aesthetic, I feel like Conan, Fafhrd, the Gray Mouser, Tarzan or even John Carter could walk right out of the pages of this setting. Lately, I'm digging this more than almost anything else.

Freeport: More of a mini-setting than really a full-blown one, but one that's sufficient to house several entire campaigns without really ever leaving the city, this is the iconic fantasy wretched hive of scum and villainy, like Haven of Hawk & Fisher fame, or Sanctuary of Thieves World fame. It occasionally suffers from a bit too much camp, but the recent systemless Pirate's Guide to Freeport toned that way down. I'm actually currently using Freeport, although I've grafted a ton of Five Fingers stuff into the city for a slightly darker feel. Despite my attempts at darkness, the game feels quite a bit like a fantasy version of The Hangover... but actually, that's really awesome.
 

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Midnight
Sauron won, nuff said
To be uselessly pedantic, but that's because I'm kinda a nut on the subject, I think Midnight isn't if Sauron won, but rather late First Age Beleriand, after Morgoth managed to overthrow pretty much all the kingdoms of elves and men, and ruled almost completely uncontested across Middle-earth. Until Eärendil sailed to Valinor and convinced the rest of the gods to come otherthrow him in the War of Wrath.

Which does kinda suggest at least one possible campaign arc.
 

You don't have time to design a campaign setting? That doesn't take nearly as much time as reading, researching, collating, taking notes, and all the rest of the work required to run one that you buy.
Damned if that isn't exactly right, in my experience. I find it much easier and less time consuming to "roll my own." (And that goes for most adventures, too; especially if we're talking about a big adventure.)
 

Hmm. Up-thread I said that if I ran a 3.x game, I'd probably go with Ptolus. That's only true if I'm running a "default D&D" kind of campaign. If we throw in variants, I'd be more likely to pick the Black Company Campaign Setting. (And come to think of it, Testament is pretty cool, too.)
 

Damned if that isn't exactly right, in my experience. I find it much easier and less time consuming to "roll my own."

I feel the same. I think the reason for that is because in my own setting I know what's known and, to quote Rumsfeld, the "known unknowns".

So I know when I can just make stuff up on the fly. In a published setting, if I'm not 100% across the canon I never know when I might be inadvertently overwriting what already exists. I may also be the only one at the table who is unaware, which could be kind of embarassing.
 

One of the first statements always makes me shake my head in confusion. You don't have time to design a campaign setting? That doesn't take nearly as much time as reading, researching, collating, taking notes, and all the rest of the work required to run one that you buy.

Sorry about that. Don't damage yourself :-). The stuff that is already written in the setting is stuff I don't have to write myself. I read faster than I can compose so picking a published setting will save me time. ymmv.


In any case, you still haven't clarified exactly what you're looking for in a setting, but I'll just answer the question straight up anyway.

I'm only asking for what published settings other folks enjoyed with a little bit of why they enjoyed them. I'm not specifically looking for any one type of setting.

In no particular order:

Iron Kingdoms: People make a big deal outta this setting being steampunk. It's not really. It does have a bit of an industrial revolution vibe, but that's much more understated that folks make it. Rather; I like it because it's dripping with great atmosphere and opportunities for playing up some of my favorite themes: war, invasion, politics, intrigue, horror, and crime. It's got a very sword & sorcery feel to it, as opposed to high fantasy, and I like that.

Eberron: People sometimes call this steampunk too, but such people are probably clinically insane; there's nothing steampunkish about this setting at all except the very weak link of the lightning rail, a magical transport that resembles a train but it powered by magically bound elementals. Rather, this is D&D with a few filters over it that give it a bit of the tone of Indiana Jones, Casablanca and noir detective novels. In fact, if anything, it's weakness is that it's too D&D which causes it to lose some of that filter flavor.

Golarion, i.e. the Pathfinder Setting: A very late entry into the 3.x settings (did it come out after 4e was released? I think so. Certainly it was way after 4e was announced.) This is the setting that managed to get me excited about iconic D&D again; something I thought no setting could ever do. It's like a modern re-imagining of the Hyborian Age in a lot of ways; namely in that many of its countries are very recognizeably based on an actual Earth culture. There's the Golarion version of Byzantium, revolutionary France, the Vikings, the Chinese, the Persians, Egypt, "darkest Africa", and even a slightly tongue in cheek version of immediately post revolutionary America. Among others. This doesn't sound particular compelling stated like that, but this setting really works; served up with a heaping helping of the pulp aesthetic, I feel like Conan, Fafhrd, the Gray Mouser, Tarzan or even John Carter could walk right out of the pages of this setting. Lately, I'm digging this more than almost anything else.

Freeport: More of a mini-setting than really a full-blown one, but one that's sufficient to house several entire campaigns without really ever leaving the city, this is the iconic fantasy wretched hive of scum and villainy, like Haven of Hawk & Fisher fame, or Sanctuary of Thieves World fame. It occasionally suffers from a bit too much camp, but the recent systemless Pirate's Guide to Freeport toned that way down. I'm actually currently using Freeport, although I've grafted a ton of Five Fingers stuff into the city for a slightly darker feel. Despite my attempts at darkness, the game feels quite a bit like a fantasy version of The Hangover... but actually, that's really awesome.


Thanks for your suggestions. Freeport is back on my list as a result.
 
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To be uselessly pedantic, but that's because I'm kinda a nut on the subject, I think Midnight isn't if Sauron won, but rather late First Age Beleriand, after Morgoth managed to overthrow pretty much all the kingdoms of elves and men, and ruled almost completely uncontested across Middle-earth. Until Eärendil sailed to Valinor and convinced the rest of the gods to come otherthrow him in the War of Wrath.

Which does kinda suggest at least one possible campaign arc.

Might be, but "sauron won" is easier to understand for non Middle-Earth Freaks. If I had started my campaign with your ME-Trivia, I would be very alone at the gaming table.
 

My favorite product for 3.X was the FRCS. It's probably the best RPG product I've ever purchased. However, the Realms are not my favorite setting.

I didn't want to like Eberron (halflings riding dinosaurs?!?!?), avoided it for months, but was quickly won over when a friend let me borrow his book. It is my favorite setting in 3.X by a wide margain, and my default setting when I'm not running a homebrew campaign.

I gave up on 3.X when 4E came out, but I see Golarion has rave reviews in this thread (amongst other places). Perhaps I should look into it.
 

Scarred Lands
- available products at DriveThruRPG
Highlights: broken world, heroic effort makes a difference, ascent human evil empire with happy (or at least content) subjects, sky-high broken mech golem of mithril overlooking ocean of blood, poisoned wastelands, tainted forests, lunatics, conflict where evil and good fight together against the alien.
Still playing after nine years thanks to wealth of material.

Ptolus
User-friendly presentation of a very developed city-state. Supported by adventures and campaign (Banewarrens). Written by Monte Cook.

Golarion
Wonderful support.

Regards,
Ruemere
 

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