el-remmen
Moderator Emeritus
I have grandfathered some initiative stuff from 3E. It is not only individual initiative (though I sometimes do enemy sub-groups) but characters can either ready (you interrupt the triggering act and do either one movement or one action) or delay (a normal turn but happens after the turn where you declare you want to go). Either way your initiative is changed to that new place.
So ready:
And Delay:
Either way this does not effect reactions or opportunity attacks, which still work the same way.
So ready:
DM: Player A it is your turn.
Player A: I ready my bow to shoot the first person who comes through the door.
[some other stuff happens]
DM: An hobgoblin mercenary appears in the doorway on 10.
Player A: I shoot!
DM: [resolves action] Okay player A, you now go on 10 before the hobgoblin.
And Delay:
DM: Player B it is your turn.
Player B (standing near the center of the room): I want to wait and see if any more foes come into the room so I can maybe cut them off.
[some other stuff happens]
DM: An hobgoblin mercenary appears in the doorway on 10.
Player B: I want to use my delayed action to move over there and attack!
DM: Okay, first I resolve the hobgoblin's action, he readies his shield seeing combat in the room and you noticing him.
Player B: I charge over there swinging at the hobgoblin.
DM: [resolves action] Okay player B, you now go on 10 after the hobgoblin.
Either way this does not effect reactions or opportunity attacks, which still work the same way.