• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

D&D 5E Your favorite and least favorite things :)

Favorites
-Advantage/Disadvantage. It's pretty awesome and gets rid of a good deal of fiddly bits that made 4e combat a pain in the butt to do (I even replaced the 1/2 cover and 3/4 cover with disadvantage instead of modifiers)
-All the classes are awesome.
-Sorcerers in particular are amazing to me. It evokes the flavorful difference between wizards and sorcerers mechanically. Sorcery points and metamagic are awesome for them. Metamagic especially so for me, since I always thought it was weird that such precise somatic components and verbal components can be left out of a spell and still be cast by a wizard's precise formulaic magic, but it could make sense for a sorcerer with innate magic.
-Warlocks retained non-standard magicky stuff while still adhering to the neo-vancian casting.
-In itself, neo-vancian casting. Shout outs to pathfinder's arcanist too.
-Oath of the Ancients for paladins. Really awesome way to shout out wardens without making a whole new class.
-Easier to remember attacks of opportunity. I hated looking through books whenever something might provoke.
-Spells are a certain level- no more "3rd level slot for wandy people, 2nd slot for droods". I don't know why this bothered me before, but now they fixed it.
-Non-casters only need a single page character sheet (since second page is just flavor/background).
-Finding Familiar ritual, rather than class feature. I wish it was available to all casters (or at least all arcane ones) though.
-Two-tone texture on the back cover of PHB. It's like feelgasms when I hold my book.

Least Favorites
-Halfling art is horrendous. I don't like the tieflings that much either.
-Eldritch knights and arcane tricksters feel like they don't get that much magic. I'd prefer they were half-casters if possible, although I understand why they did this.
-Personality Traits/Ideals/Bonds/Flaws. These are non-mechanical in nature (which is good for me), but their existence eats up a lot of space in the books for simple fluff. I would have included maybe one or two of each as examples, rather than huge charts. It would have been awesomer to just fill that space with more backgrounds.
-Rangers have spells again. Should have been a subclass.
-Spell entries do not state which classes get them, only the level at which they get them. I have to flip between the spell entry and the spell list waaaaay too much.
-I'm going to miss the black halfling in the 4e PHB.
 

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Fave:
love the changes to wizard
love the spellcasting rules, initially.
LOVE THE HALFLING ART!!! Are you kidding me? Hobbits! finally, they're hobbits!


least fave:
1) Eladrin gone. Sorry, I love the word, and minor teleports are cool. High Elves... well, my players will joke "he's high". Wood Elves? We can't get through Settlers of Catan without "I've got wood if you've got a sheep". I liked the division a lot, and felt it was flavourful and appropriate.

2) Alignments. I liked 4e, they were useful. I also like DCC RPG's classic Law v Chaos, but that's me.


We'll see. I've only seen basic. I'm a bit "editioned out", and all, but this seems fun. I'll at least get the PHB and MM. DMG is optional fun, really... do they have magic items in there, or int he PHB?
 

Into the Woods

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