Your favorite gaming discussion topic on this message board?

Your favorite gaming discussion topic?

  • Lawful good paladin doing evil (ala killing a bunch of kobold babies).

    Votes: 6 4.4%
  • What do you expect in 4th edition? (Timing of release, material included, rules fixed, etc.)

    Votes: 7 5.2%
  • Share your opinions about how I should build my character.

    Votes: 10 7.4%
  • The problems/benefits inherent in "meta-gaming."

    Votes: 5 3.7%
  • What can be done about certain players who disrupt our gaming experience?

    Votes: 9 6.7%
  • Fluff vs. crunch (whatever the heck those terms mean) -- More or less of one or the other?

    Votes: 7 5.2%
  • How to handle cheaters and/or questionable dice rolling behavior.

    Votes: 2 1.5%
  • High or low? -- the availability of magic in a campaign.

    Votes: 23 17.0%
  • Methods of rolling attribute scores and the statistical mathematics hidden therein.

    Votes: 4 3.0%
  • Comparing alternative game systems to core D&D material.

    Votes: 13 9.6%
  • Previous editions were soooooo much better/worse.

    Votes: 12 8.9%
  • The "broken" ranger -- or generally, what's wrong with some class and how can it be fixed?

    Votes: 15 11.1%
  • Why does Driddle like Lemon Curry?

    Votes: 22 16.3%


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Aus_Snow said:
Oh oh! You missed another one!

Definitions of, and solutions to, piracy/'piracy'.

:uhoh:

Yeah, but that's not really as much of a game-playing issue. ... Unless you're actually referring to privateering on the seas.
 



Kafkonia said:
I prefer the "help me with some part of my campaign" such as the trap/puzzle threads, the "What would you find in a city of aberrations?" thread, and so on.
Me too.
 

Dire_Pug said:
The 4th Edition threads are a guilty pleasure of mine. As EricNoah pointed out, it has been beaten to death but still manages to come up every once and awhile with the same predictable results.

Dire_Pug, you have a really cool name and avatar! :D

Do you have pugs? I've got 3.

[/hijack]
 

It's gotta be High or low? -- the availability of magic in a campaign. Statistics in dice rolling is fun, but even at second place it doesn't come close.

I guess I like those threads so much because it's funny to see people argue about demographics they don't actually know anything about, like the number of spellcasters in a given kingdom expressed as a percentage of the total population, and the percentage of those casters capable of casting 3rd-level and higher spells (and how that percentage of casters compares to the overall population). Not to mention how many high-level NPCs are in a kingdom of about 4 million.
 

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