Your Favorite OSR System?


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The OSE kickstarter for the two new Advanced books is live.

I have the two advanced fantasy player books. They're really good. They add a ton of fun new classes. Can't wait to see the monster and treasure books.
 

Flexor the Mighty!

18/100 Strength!
Yeah I love those and those are what sold me on the system. My table wouldn't be in to the race as class if that was the only option. But with the option to have it either way its running great. Plus the books are really well made, the stitched binding on the main book looks like its rock solid.
 

Yeah I love those and those are what sold me on the system. My table wouldn't be in to the race as class if that was the only option. But with the option to have it either way its running great. Plus the books are really well made, the stitched binding on the main book looks like its rock solid.
I got the boxed set. I love it. Probably the sturdiest box ever made for an RPG. It's nice having everything broken into the individual small books. I think I will probably pick up the big book off the kickstarter if it's an add on. I would like to have a second copy of everything.
 

reelo

Adventurer
Definetly "Old-School Essentials" (plus Advanced Fantasy)
"Beyond the Wall" very innovative character creation rules!
"Astonishing Swordsmen and Sorcerers of Hyperborea" is also a wonderful game, though it's about 1E level of complexity
 

I'm a fan of Labyrinth Lord and DCC RPG. The magic system of DCC RPG takes some getting used to, but the game has a fun, gonzo attitude and many wonderful modules.
 


Mallus

Legend
My group is playing Labyrinth Lord right now, and it's going well.

I think if I had to choose the OSR system I'd go with Swords and Wizardry -- for the wonkier classes like monk & assassin which I feel are, ahem... critical to the D&D experience -- or the advanced version of LL. Or maybe just haul out my old AD&D books again.

I'm in the process of doodling up a new campaign setting & adventure. Can't decide between one of those OSR systems or 5e with some tweaks to make it a little more old school. Anyone have an advice on doing that -- all I have so far, are house rules changing HP recovery.
 


RogueRonin

Explorer
My favorite retro-clone is probably Old School Essentials. 100% B/X clone, but with the option to add some elements from AD&D that fit on the chassis really well.

BUT my favorite OSR game of them all is Dungeon Crawl Classics. It's so much fun, and the magic system and class abilities are really interesting. There are some amazing modules available for it, but it's just as good for homebrew/conversions if that's your thing. I guess maybe it's OSR adjacent since it uses a lot of concepts from 3e, but the tone and feel of the game are very old-school, and I think it nails the spirit better than a lot of actual OSR games like LotFP.
 

Retreater

Legend
Thanks for all the advice. My diehard hater of OSR (who was the hold-out who liked the crunch of modern D&D) took a look at Old School Essentials, and he was immediately sold. To paraphrase his review: "This is the game I loved as a kid, some of my best memories of the game. I was wrong to be against it."
So I have the big OSR fan who really wants to try Old School Essentials, the recent convert, and another guy who's game for anything.
So I'm guessing we'll be giving OSE a shot. I did pick up and peruse many of the others mentioned in this thread.
Any fans of OSE have any advice to a guy who has never played or DMed BECMI?
 

Campbell

Relaxed Intensity
DCC feels like AD&D First Edition. It oozes Gygaxian style flavor and pure Gonzo antics. Great adventures too.

I personally prefer B/X style OSR, but DCC is a really fun game.
 

aramis erak

Legend
Of the non-clones, I'll suggest
  • Mazes and Minotaurs. (Still free.) Greek based, rules inspired by but not the same as D&D OE.
  • Classic Traveller via Starter Traveller or The Traveller Book.
  • D&D Cyclopaedia - available in PDF and POD now... DTRPG
  • D&D B/X - Moldvay/Cook is available in legit PDF. DTRPG.
  • Darker Dungeons - many variations from Dark Dungeons, but at its heart, still Cyclopaedia based
  • Forward To Adventure (but note: It's from RPG Pundit. Which may DQ it for you. While the subject matter isn't the same as LotFP, Pundit and Raggi seem to be fast freinds.)
Of the clones
  • Dark Dungeons - VERY accurate retroclone of Cyclopaedia+WotI
  • Holmes77 and Holmes Companion - presents a "We think Dr. Holmes would have written BXC thusly"
 


Voadam

Legend
Any fans of OSE have any advice to a guy who has never played or DMed BECMI?
Go over the initiative and morale sections carefully, these are the areas most different from other forms of D&D.

Saves are like in AD&D, the categories take a little getting used to but have their own internal logic (dodging rays, resisting magic, toughness for transformations, dodging breath weapons, etc.)
 

Dungeon Delver's Guide

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